Files
TEngine/Assets/GameScripts/DotNet/Logic/Config~/GameConfig/item/TbItem.cs
ALEXTANG 95e4dd93a8 Update
Update
2023-07-13 19:05:40 +08:00

63 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
namespace GameConfig.item
{
public partial class TbItem
{
private readonly Dictionary<int, item.Item> _dataMap;
private readonly List<item.Item> _dataList;
public TbItem(ByteBuf _buf)
{
_dataMap = new Dictionary<int, item.Item>();
_dataList = new List<item.Item>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
item.Item _v;
_v = item.Item.DeserializeItem(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
PostInit();
}
public Dictionary<int, item.Item> DataMap => _dataMap;
public List<item.Item> DataList => _dataList;
public item.Item GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public item.Item Get(int key) => _dataMap[key];
public item.Item this[int key] => _dataMap[key];
public void Resolve(Dictionary<string, object> _tables)
{
foreach(var v in _dataList)
{
v.Resolve(_tables);
}
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
foreach(var v in _dataList)
{
v.TranslateText(translator);
}
}
partial void PostInit();
partial void PostResolve();
}
}