Files
TEngine/Assets/GameScripts/DotNet/Logic/Config~/ConfigLoader.cs
ALEXTANG 95e4dd93a8 Update
Update
2023-07-13 19:05:40 +08:00

56 lines
1.2 KiB
C#

using Bright.Serialization;
using GameConfig;
using TEngine;
using TEngine.Core;
/// <summary>
/// 配置加载器。
/// </summary>
public class ConfigLoader:Singleton<ConfigLoader>
{
private bool _init = false;
private Tables _tables = null!;
public ConfigLoader()
{
this.Load();
}
public Tables Tables
{
get
{
if (!_init)
{
_init = true;
Load();
}
return _tables;
}
}
/// <summary>
/// 加载配置。
/// </summary>
public void Load()
{
var tablesCtor = typeof(Tables).GetConstructors()[0];
var loaderReturnType = tablesCtor.GetParameters()[0].ParameterType.GetGenericArguments()[1];
System.Delegate loader = new System.Func<string, ByteBuf>(LoadByteBuf);
_tables = (Tables)tablesCtor.Invoke(new object[] { loader });
}
/// <summary>
/// 加载二进制配置。
/// </summary>
/// <param name="file">FileName</param>
/// <returns>ByteBuf</returns>
private ByteBuf LoadByteBuf(string file)
{
byte[]ret = File.ReadAllBytes($"../../../Config/GameConfig/{file}.bytes");
return new ByteBuf(ret);
}
}