Files
TEngine/Assets/GameScripts/HotFix/GameLogic/DataCenter/NetworkUtils.cs
ALEXTANG 04a5a0e048 Update Demo
Update Demo
2023-07-14 14:23:51 +08:00

28 lines
757 B
C#

using TEngine.Core.Network;
namespace GameLogic
{
public class NetworkUtils
{
/// <summary>
/// 网络消息校验错误码。
/// </summary>
/// <param name="response">网络回复消息包。</param>
/// <returns>是否存在错误。</returns>
public static bool CheckError(IResponse response)
{
bool hasError = false;
if (response == null)
{
// TODO 根据错误码Tips提示。
// var networkError = "NetWork Response Error";
hasError = true;
}
else
{
hasError = response.ErrorCode != 0;
}
return hasError;
}
}
}