Files
TEngine/UnityProject/Packages/YooAsset/Runtime/FileSystem/DefaultUnpackFileSystem/DefaultUnpackFileSystemDefine.cs
Alex-Rachel 227283864f 更新YooAsset 2.3.3 -> 2.3.7 优化YooAsset.RuntimeExtension以及YooAsset.EditorExtension目录结构
更新YooAsset 2.3.3 -> 2.3.7 优化YooAsset.RuntimeExtension以及YooAsset.EditorExtension目录结构
2025-04-17 12:59:23 +08:00

26 lines
737 B
C#

namespace YooAsset
{
internal class DefaultUnpackFileSystemDefine
{
/// <summary>
/// 文件系统的优先级
/// </summary>
public const int DefaultPriority = 11;
/// <summary>
/// 保存的资源文件的文件夹名称
/// </summary>
public const string SaveBundleFilesFolderName = "UnpackBundleFiles";
/// <summary>
/// 保存的清单文件的文件夹名称
/// </summary>
public const string SaveManifestFilesFolderName = "UnpackManifestFiles";
/// <summary>
/// 下载的临时文件的文件夹名称
/// </summary>
public const string TempFilesFolderName = "UnpackTempFiles";
}
}