mirror of
https://github.com/Alex-Rachel/TEngine.git
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79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
using System;
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using System.Text;
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using UnityEngine.Assertions;
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namespace Obfuz
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{
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public static class ConstUtility
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{
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public static int GetInt(byte[] data, int offset)
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{
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return BitConverter.ToInt32(data, offset);
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}
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public static long GetLong(byte[] data, int offset)
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{
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return BitConverter.ToInt64(data, offset);
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}
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public static float GetFloat(byte[] data, int offset)
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{
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return BitConverter.ToSingle(data, offset);
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}
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public static double GetDouble(byte[] data, int offset)
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{
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return BitConverter.ToDouble(data, offset);
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}
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public static string GetString(byte[] data, int offset, int length)
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{
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return Encoding.UTF8.GetString(data, offset, length);
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}
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public static byte[] GetBytes(byte[] data, int offset, int length)
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{
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byte[] result = new byte[length];
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Array.Copy(data, offset, result, 0, length);
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return result;
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}
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public static int[] GetInts(byte[] data, int offset, int byteLength)
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{
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Assert.IsTrue(byteLength % 4 == 0);
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int[] result = new int[byteLength >> 2];
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Buffer.BlockCopy(data, offset, result, 0, byteLength);
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return result;
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}
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public static void InitializeArray(Array array, byte[] data, int offset, int length)
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{
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Buffer.BlockCopy(data, offset, array, 0, length);
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}
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public static unsafe int CastFloatAsInt(float value)
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{
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int* intValue = (int*)&value;
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return *intValue;
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}
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public static unsafe float CastIntAsFloat(int value)
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{
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float* floatValue = (float*)&value;
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return *floatValue;
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}
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public static unsafe long CastDoubleAsLong(double value)
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{
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long* longValue = (long*)&value;
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return *longValue;
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}
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public static unsafe double CastLongAsDouble(long value)
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{
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double* doubleValue = (double*)&value;
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return *doubleValue;
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}
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}
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}
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