mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
97 lines
2.8 KiB
C#
97 lines
2.8 KiB
C#
using System;
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using System.IO;
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using System.Threading;
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namespace Obfuz.Utils
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{
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public static class FileUtil
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{
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public static void CreateParentDir(string path)
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{
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Directory.CreateDirectory(Path.GetDirectoryName(path));
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}
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public static void RemoveDir(string dir, bool log = false)
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{
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if (log)
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{
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UnityEngine.Debug.Log($"removeDir dir:{dir}");
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}
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int maxTryCount = 5;
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for (int i = 0; i < maxTryCount; ++i)
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{
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try
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{
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if (!Directory.Exists(dir))
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{
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return;
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}
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foreach (var file in Directory.GetFiles(dir))
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{
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File.SetAttributes(file, FileAttributes.Normal);
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File.Delete(file);
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}
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foreach (var subDir in Directory.GetDirectories(dir))
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{
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RemoveDir(subDir);
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}
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Directory.Delete(dir, true);
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break;
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogError($"removeDir:{dir} with exception:{e}. try count:{i}");
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Thread.Sleep(100);
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}
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}
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}
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public static void RecreateDir(string dir)
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{
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if (Directory.Exists(dir))
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{
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RemoveDir(dir, true);
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}
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Directory.CreateDirectory(dir);
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}
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private static void CopyWithCheckLongFile(string srcFile, string dstFile)
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{
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var maxPathLength = 255;
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#if UNITY_EDITOR_OSX
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maxPathLength = 1024;
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#endif
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if (srcFile.Length > maxPathLength)
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{
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UnityEngine.Debug.LogError($"srcFile:{srcFile} path is too long. skip copy!");
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return;
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}
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if (dstFile.Length > maxPathLength)
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{
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UnityEngine.Debug.LogError($"dstFile:{dstFile} path is too long. skip copy!");
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return;
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}
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File.Copy(srcFile, dstFile);
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}
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public static void CopyDir(string src, string dst, bool log = false)
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{
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if (log)
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{
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UnityEngine.Debug.Log($"copyDir {src} => {dst}");
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}
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RemoveDir(dst);
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Directory.CreateDirectory(dst);
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foreach (var file in Directory.GetFiles(src))
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{
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CopyWithCheckLongFile(file, $"{dst}/{Path.GetFileName(file)}");
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}
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foreach (var subDir in Directory.GetDirectories(src))
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{
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CopyDir(subDir, $"{dst}/{Path.GetFileName(subDir)}");
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}
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}
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}
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}
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