Files
TEngine/UnityProject/Packages/com.code-philosophy.obfuz/Editor/Utils/FileUtil.cs
2025-07-26 08:10:41 +08:00

97 lines
2.8 KiB
C#

using System;
using System.IO;
using System.Threading;
namespace Obfuz.Utils
{
public static class FileUtil
{
public static void CreateParentDir(string path)
{
Directory.CreateDirectory(Path.GetDirectoryName(path));
}
public static void RemoveDir(string dir, bool log = false)
{
if (log)
{
UnityEngine.Debug.Log($"removeDir dir:{dir}");
}
int maxTryCount = 5;
for (int i = 0; i < maxTryCount; ++i)
{
try
{
if (!Directory.Exists(dir))
{
return;
}
foreach (var file in Directory.GetFiles(dir))
{
File.SetAttributes(file, FileAttributes.Normal);
File.Delete(file);
}
foreach (var subDir in Directory.GetDirectories(dir))
{
RemoveDir(subDir);
}
Directory.Delete(dir, true);
break;
}
catch (Exception e)
{
UnityEngine.Debug.LogError($"removeDir:{dir} with exception:{e}. try count:{i}");
Thread.Sleep(100);
}
}
}
public static void RecreateDir(string dir)
{
if (Directory.Exists(dir))
{
RemoveDir(dir, true);
}
Directory.CreateDirectory(dir);
}
private static void CopyWithCheckLongFile(string srcFile, string dstFile)
{
var maxPathLength = 255;
#if UNITY_EDITOR_OSX
maxPathLength = 1024;
#endif
if (srcFile.Length > maxPathLength)
{
UnityEngine.Debug.LogError($"srcFile:{srcFile} path is too long. skip copy!");
return;
}
if (dstFile.Length > maxPathLength)
{
UnityEngine.Debug.LogError($"dstFile:{dstFile} path is too long. skip copy!");
return;
}
File.Copy(srcFile, dstFile);
}
public static void CopyDir(string src, string dst, bool log = false)
{
if (log)
{
UnityEngine.Debug.Log($"copyDir {src} => {dst}");
}
RemoveDir(dst);
Directory.CreateDirectory(dst);
foreach (var file in Directory.GetFiles(src))
{
CopyWithCheckLongFile(file, $"{dst}/{Path.GetFileName(file)}");
}
foreach (var subDir in Directory.GetDirectories(src))
{
CopyDir(subDir, $"{dst}/{Path.GetFileName(subDir)}");
}
}
}
}