Files
TEngine/UnityProject/Packages/com.code-philosophy.obfuz/Editor/Settings/ObfuzSettingsProvider.cs
2025-07-26 08:10:41 +08:00

123 lines
4.7 KiB
C#

using UnityEditor;
using UnityEngine.UIElements;
namespace Obfuz.Settings
{
public class ObfuzSettingsProvider : SettingsProvider
{
private static ObfuzSettingsProvider s_provider;
[SettingsProvider]
public static SettingsProvider CreateMyCustomSettingsProvider()
{
if (s_provider == null)
{
s_provider = new ObfuzSettingsProvider();
using (var so = new SerializedObject(ObfuzSettings.Instance))
{
s_provider.keywords = GetSearchKeywordsFromSerializedObject(so);
}
}
return s_provider;
}
private SerializedObject _serializedObject;
private SerializedProperty _buildPipelineSettings;
private SerializedProperty _assemblySettings;
private SerializedProperty _obfuscationPassSettings;
private SerializedProperty _secretSettings;
private SerializedProperty _encryptionVMSettings;
private SerializedProperty _symbolObfusSettings;
private SerializedProperty _constEncryptSettings;
private SerializedProperty _evalStackObfusSettings;
private SerializedProperty _fieldEncryptSettings;
private SerializedProperty _callObfusSettings;
private SerializedProperty _exprObfusSettings;
private SerializedProperty _controlFlowObfusSettings;
private SerializedProperty _garbageCodeGenerationSettings;
private SerializedProperty _polymorphicDllSettings;
public ObfuzSettingsProvider() : base("Project/Obfuz", SettingsScope.Project)
{
}
public override void OnActivate(string searchContext, VisualElement rootElement)
{
InitGUI();
}
public override void OnDeactivate()
{
base.OnDeactivate();
ObfuzSettings.Save();
}
private void InitGUI()
{
var setting = ObfuzSettings.Instance;
_serializedObject?.Dispose();
_serializedObject = new SerializedObject(setting);
_buildPipelineSettings = _serializedObject.FindProperty("buildPipelineSettings");
_assemblySettings = _serializedObject.FindProperty("assemblySettings");
_obfuscationPassSettings = _serializedObject.FindProperty("obfuscationPassSettings");
_secretSettings = _serializedObject.FindProperty("secretSettings");
_encryptionVMSettings = _serializedObject.FindProperty("encryptionVMSettings");
_symbolObfusSettings = _serializedObject.FindProperty("symbolObfusSettings");
_constEncryptSettings = _serializedObject.FindProperty("constEncryptSettings");
_evalStackObfusSettings = _serializedObject.FindProperty("evalStackObfusSettings");
_exprObfusSettings = _serializedObject.FindProperty("exprObfusSettings");
_fieldEncryptSettings = _serializedObject.FindProperty("fieldEncryptSettings");
_callObfusSettings = _serializedObject.FindProperty("callObfusSettings");
_controlFlowObfusSettings = _serializedObject.FindProperty("controlFlowObfusSettings");
_garbageCodeGenerationSettings = _serializedObject.FindProperty("garbageCodeGenerationSettings");
_polymorphicDllSettings = _serializedObject.FindProperty("polymorphicDllSettings");
}
public override void OnGUI(string searchContext)
{
if (_serializedObject == null || !_serializedObject.targetObject)
{
InitGUI();
}
_serializedObject.Update();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(_buildPipelineSettings);
EditorGUILayout.PropertyField(_assemblySettings);
EditorGUILayout.PropertyField(_obfuscationPassSettings);
EditorGUILayout.PropertyField(_secretSettings);
EditorGUILayout.PropertyField(_encryptionVMSettings);
EditorGUILayout.PropertyField(_symbolObfusSettings);
EditorGUILayout.PropertyField(_constEncryptSettings);
EditorGUILayout.PropertyField(_evalStackObfusSettings);
EditorGUILayout.PropertyField(_exprObfusSettings);
EditorGUILayout.PropertyField(_fieldEncryptSettings);
EditorGUILayout.PropertyField(_callObfusSettings);
EditorGUILayout.PropertyField(_controlFlowObfusSettings);
EditorGUILayout.PropertyField(_garbageCodeGenerationSettings);
EditorGUILayout.PropertyField(_polymorphicDllSettings);
if (EditorGUI.EndChangeCheck())
{
_serializedObject.ApplyModifiedProperties();
ObfuzSettings.Save();
}
}
}
}