Files
TEngine/UnityProject/Packages/com.code-philosophy.obfuz/Editor/Settings/ObfuzSettings.cs
2025-07-26 08:10:41 +08:00

123 lines
3.8 KiB
C#

using System.IO;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Obfuz.Settings
{
public class ObfuzSettings : ScriptableObject
{
[Tooltip("build pipeline settings")]
public BuildPipelineSettings buildPipelineSettings;
[Tooltip("assembly settings")]
public AssemblySettings assemblySettings;
[Tooltip("obfuscation pass settings")]
public ObfuscationPassSettings obfuscationPassSettings;
[Tooltip("secret settings")]
public SecretSettings secretSettings;
[Tooltip("encryption virtual machine settings")]
public EncryptionVMSettings encryptionVMSettings;
[Tooltip("symbol obfuscation settings")]
public SymbolObfuscationSettings symbolObfusSettings;
[Tooltip("const encryption settings")]
public ConstEncryptionSettings constEncryptSettings;
[Tooltip("eval stack obfuscation settings")]
public EvalStackObfuscationSettings evalStackObfusSettings;
[Tooltip("field encryption settings")]
public FieldEncryptionSettings fieldEncryptSettings;
[Tooltip("call obfuscation settings")]
public CallObfuscationSettings callObfusSettings;
[Tooltip("expression obfuscation settings")]
public ExprObfuscationSettings exprObfusSettings;
[Tooltip("control flow obfuscation settings")]
public ControlFlowObfuscationSettings controlFlowObfusSettings;
[Tooltip("garbage code generator settings")]
public GarbageCodeGenerationSettings garbageCodeGenerationSettings;
[Tooltip("polymorphic dll settings")]
public PolymorphicDllSettings polymorphicDllSettings;
public string ObfuzRootDir => $"Library/Obfuz";
public string GetObfuscatedAssemblyOutputPath(BuildTarget target)
{
return $"{ObfuzRootDir}/{target}/ObfuscatedAssemblies";
}
public string GetOriginalAssemblyBackupDir(BuildTarget target)
{
return $"{ObfuzRootDir}/{target}/OriginalAssemblies";
}
public string GetObfuscatedAssemblyTempOutputPath(BuildTarget target)
{
return $"{ObfuzRootDir}/{target}/TempObfuscatedAssemblies";
}
public string GetObfuscatedLinkXmlPath(BuildTarget target)
{
return $"{ObfuzRootDir}/{target}/link.xml";
}
private static ObfuzSettings s_Instance;
public static ObfuzSettings Instance
{
get
{
if (!s_Instance)
{
LoadOrCreate();
}
return s_Instance;
}
}
protected static string SettingsPath => "ProjectSettings/Obfuz.asset";
private static ObfuzSettings LoadOrCreate()
{
string filePath = SettingsPath;
var arr = InternalEditorUtility.LoadSerializedFileAndForget(filePath);
//Debug.Log($"typeof arr:{arr?.GetType()} arr[0]:{(arr != null && arr.Length > 0 ? arr[0].GetType(): null)}");
if (arr != null && arr.Length > 0 && arr[0] is ObfuzSettings obfuzSettings)
{
s_Instance = obfuzSettings;
}
else
{
s_Instance = s_Instance ?? CreateInstance<ObfuzSettings>();
}
return s_Instance;
}
public static void Save()
{
if (!s_Instance)
{
return;
}
string filePath = SettingsPath;
string directoryName = Path.GetDirectoryName(filePath);
Directory.CreateDirectory(directoryName);
UnityEngine.Object[] obj = new ObfuzSettings[1] { s_Instance };
InternalEditorUtility.SaveToSerializedFileAndForget(obj, filePath, true);
}
}
}