Files
TEngine/UnityProject/Packages/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderHelper.cs
ALEXTANG 8c3d6308b9 Init TEngine4.0.0
Init TEngine4.0.0
2023-10-08 15:21:33 +08:00

28 lines
653 B
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public static class AssetBundleBuilderHelper
{
/// <summary>
/// 获取默认的输出根路录
/// </summary>
public static string GetDefaultBuildOutputRoot()
{
string projectPath = EditorTools.GetProjectPath();
return $"{projectPath}/Bundles";
}
/// <summary>
/// 获取流文件夹路径
/// </summary>
public static string GetDefaultStreamingAssetsRoot()
{
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
}
}
}