Files
TEngine/Assets/GameScripts/ThirdParty/Protobuf-net/Serializers/SByteSerializer.cs
ALEXTANG 0c8f3a5f92 [+] TEngineServer
[+] TEngineServer
2023-07-13 17:17:26 +08:00

45 lines
1.1 KiB
C#

#if !NO_RUNTIME
using System;
namespace ProtoBuf.Serializers
{
sealed class SByteSerializer : IProtoSerializer
{
static readonly Type expectedType = typeof(sbyte);
public SByteSerializer(ProtoBuf.Meta.TypeModel model)
{
}
public Type ExpectedType => expectedType;
bool IProtoSerializer.RequiresOldValue => false;
bool IProtoSerializer.ReturnsValue => true;
public object Read(object value, ProtoReader source)
{
Helpers.DebugAssert(value == null); // since replaces
return source.ReadSByte();
}
public void Write(object value, ProtoWriter dest)
{
ProtoWriter.WriteSByte((sbyte)value, dest);
}
#if FEAT_COMPILER
void IProtoSerializer.EmitWrite(Compiler.CompilerContext ctx, Compiler.Local valueFrom)
{
ctx.EmitBasicWrite("WriteSByte", valueFrom);
}
void IProtoSerializer.EmitRead(Compiler.CompilerContext ctx, Compiler.Local valueFrom)
{
ctx.EmitBasicRead("ReadSByte", ExpectedType);
}
#endif
}
}
#endif