Files
TEngine/Assets/TEngine/Runtime/GameFramework/Utility/Utility.Http.cs
2023-08-18 16:54:17 +08:00

109 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
namespace TEngine
{
public static partial class Utility
{
/// <summary>
/// Http 相关的实用函数。
/// </summary>
public static partial class Http
{
/// <summary>
/// GET请求与获取结果。
/// </summary>
/// <param name="url">网络URL。</param>
/// <param name="timeout">超时时间。</param>
/// <returns>请求结果。</returns>
public static async UniTask<string> Get(string url, float timeout = 5f)
{
var cts = new CancellationTokenSource();
cts.CancelAfterSlim(TimeSpan.FromSeconds(timeout));
UnityWebRequest unityWebRequest = UnityWebRequest.Get(url);
return await SendWebRequest(unityWebRequest, cts);
}
/// <summary>
/// Post请求与获取结果.
/// </summary>
/// <param name="url">网络URL。</param>
/// <param name="postData">Post数据。</param>
/// <param name="timeout">超时时间。</param>
/// <returns>请求结果。</returns>
public static async UniTask<string> Post(string url, string postData, float timeout = 5f)
{
var cts = new CancellationTokenSource();
cts.CancelAfterSlim(TimeSpan.FromSeconds(timeout));
UnityWebRequest unityWebRequest = UnityWebRequest.Post(url, postData);
return await SendWebRequest(unityWebRequest, cts);
}
/// <summary>
/// Post请求与获取结果.
/// </summary>
/// <param name="url">网络URL。</param>
/// <param name="formFields">Post数据。</param>
/// <param name="timeout">超时时间。</param>
/// <returns>请求结果。</returns>
public static async UniTask<string> Post(string url, Dictionary<string, string> formFields, float timeout = 5f)
{
var cts = new CancellationTokenSource();
cts.CancelAfterSlim(TimeSpan.FromSeconds(timeout));
UnityWebRequest unityWebRequest = UnityWebRequest.Post(url, formFields);
return await SendWebRequest(unityWebRequest, cts);
}
/// <summary>
/// Post请求与获取结果.
/// </summary>
/// <param name="url">网络URL。</param>
/// <param name="formData">Post数据。</param>
/// <param name="timeout">超时时间。</param>
/// <returns>请求结果。</returns>
public static async UniTask<string> Post(string url, WWWForm formData, float timeout = 5f)
{
var cts = new CancellationTokenSource();
cts.CancelAfterSlim(TimeSpan.FromSeconds(timeout));
UnityWebRequest unityWebRequest = UnityWebRequest.Post(url, formData);
return await SendWebRequest(unityWebRequest, cts);
}
/// <summary>
/// 抛出网络请求。
/// </summary>
/// <param name="unityWebRequest">UnityWebRequest。</param>
/// <param name="cts">CancellationTokenSource。</param>
/// <returns>请求结果。</returns>
public static async UniTask<string> SendWebRequest(UnityWebRequest unityWebRequest, CancellationTokenSource cts)
{
try
{
var (isCanceled, _) = await unityWebRequest.SendWebRequest().WithCancellation(cts.Token).SuppressCancellationThrow();
if (isCanceled)
{
Log.Warning($"HttpPost {unityWebRequest.url} be canceled!");
}
}
catch (OperationCanceledException ex)
{
if (ex.CancellationToken == cts.Token)
{
Log.Debug("HttpPost Timeout");
return string.Empty;
}
}
return unityWebRequest.downloadHandler.text;
}
}
}
}