mirror of
https://github.com/Alex-Rachel/TEngine.git
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234 lines
10 KiB
C#
234 lines
10 KiB
C#
using System;
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namespace TEngine
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{
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public static partial class Utility
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{
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/// <summary>
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/// Marshal 相关的实用函数。
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/// </summary>
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public static class Marshal
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{
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private const int BlockSize = 1024 * 4;
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private static IntPtr s_CachedHGlobalPtr = IntPtr.Zero;
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private static int s_CachedHGlobalSize = 0;
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/// <summary>
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/// 获取缓存的从进程的非托管内存中分配的内存的大小。
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/// </summary>
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public static int CachedHGlobalSize
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{
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get
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{
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return s_CachedHGlobalSize;
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}
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}
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/// <summary>
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/// 确保从进程的非托管内存中分配足够大小的内存并缓存。
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/// </summary>
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/// <param name="ensureSize">要确保从进程的非托管内存中分配内存的大小。</param>
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public static void EnsureCachedHGlobalSize(int ensureSize)
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{
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if (ensureSize < 0)
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{
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throw new GameFrameworkException("Ensure size is invalid.");
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}
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if (s_CachedHGlobalPtr == IntPtr.Zero || s_CachedHGlobalSize < ensureSize)
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{
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FreeCachedHGlobal();
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int size = (ensureSize - 1 + BlockSize) / BlockSize * BlockSize;
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s_CachedHGlobalPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(size);
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s_CachedHGlobalSize = size;
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}
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}
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/// <summary>
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/// 释放缓存的从进程的非托管内存中分配的内存。
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/// </summary>
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public static void FreeCachedHGlobal()
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{
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if (s_CachedHGlobalPtr != IntPtr.Zero)
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{
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System.Runtime.InteropServices.Marshal.FreeHGlobal(s_CachedHGlobalPtr);
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s_CachedHGlobalPtr = IntPtr.Zero;
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s_CachedHGlobalSize = 0;
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}
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}
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/// <summary>
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/// 将数据从对象转换为二进制流。
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/// </summary>
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/// <typeparam name="T">要转换的对象的类型。</typeparam>
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/// <param name="structure">要转换的对象。</param>
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/// <returns>存储转换结果的二进制流。</returns>
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public static byte[] StructureToBytes<T>(T structure)
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{
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return StructureToBytes(structure, System.Runtime.InteropServices.Marshal.SizeOf(typeof(T)));
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}
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/// <summary>
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/// 将数据从对象转换为二进制流。
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/// </summary>
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/// <typeparam name="T">要转换的对象的类型。</typeparam>
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/// <param name="structure">要转换的对象。</param>
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/// <param name="structureSize">要转换的对象的大小。</param>
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/// <returns>存储转换结果的二进制流。</returns>
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internal static byte[] StructureToBytes<T>(T structure, int structureSize)
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{
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if (structureSize < 0)
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{
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throw new GameFrameworkException("Structure size is invalid.");
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}
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EnsureCachedHGlobalSize(structureSize);
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System.Runtime.InteropServices.Marshal.StructureToPtr(structure, s_CachedHGlobalPtr, true);
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byte[] result = new byte[structureSize];
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System.Runtime.InteropServices.Marshal.Copy(s_CachedHGlobalPtr, result, 0, structureSize);
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return result;
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}
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/// <summary>
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/// 将数据从对象转换为二进制流。
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/// </summary>
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/// <typeparam name="T">要转换的对象的类型。</typeparam>
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/// <param name="structure">要转换的对象。</param>
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/// <param name="result">存储转换结果的二进制流。</param>
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public static void StructureToBytes<T>(T structure, byte[] result)
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{
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StructureToBytes(structure, System.Runtime.InteropServices.Marshal.SizeOf(typeof(T)), result, 0);
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}
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/// <summary>
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/// 将数据从对象转换为二进制流。
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/// </summary>
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/// <typeparam name="T">要转换的对象的类型。</typeparam>
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/// <param name="structure">要转换的对象。</param>
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/// <param name="structureSize">要转换的对象的大小。</param>
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/// <param name="result">存储转换结果的二进制流。</param>
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internal static void StructureToBytes<T>(T structure, int structureSize, byte[] result)
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{
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StructureToBytes(structure, structureSize, result, 0);
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}
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/// <summary>
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/// 将数据从对象转换为二进制流。
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/// </summary>
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/// <typeparam name="T">要转换的对象的类型。</typeparam>
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/// <param name="structure">要转换的对象。</param>
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/// <param name="result">存储转换结果的二进制流。</param>
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/// <param name="startIndex">写入存储转换结果的二进制流的起始位置。</param>
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public static void StructureToBytes<T>(T structure, byte[] result, int startIndex)
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{
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StructureToBytes(structure, System.Runtime.InteropServices.Marshal.SizeOf(typeof(T)), result, startIndex);
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}
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/// <summary>
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/// 将数据从对象转换为二进制流。
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/// </summary>
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/// <typeparam name="T">要转换的对象的类型。</typeparam>
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/// <param name="structure">要转换的对象。</param>
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/// <param name="structureSize">要转换的对象的大小。</param>
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/// <param name="result">存储转换结果的二进制流。</param>
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/// <param name="startIndex">写入存储转换结果的二进制流的起始位置。</param>
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internal static void StructureToBytes<T>(T structure, int structureSize, byte[] result, int startIndex)
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{
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if (structureSize < 0)
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{
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throw new GameFrameworkException("Structure size is invalid.");
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}
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if (result == null)
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{
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throw new GameFrameworkException("Result is invalid.");
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}
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if (startIndex < 0)
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{
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throw new GameFrameworkException("Start index is invalid.");
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}
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if (startIndex + structureSize > result.Length)
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{
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throw new GameFrameworkException("Result length is not enough.");
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}
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EnsureCachedHGlobalSize(structureSize);
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System.Runtime.InteropServices.Marshal.StructureToPtr(structure, s_CachedHGlobalPtr, true);
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System.Runtime.InteropServices.Marshal.Copy(s_CachedHGlobalPtr, result, startIndex, structureSize);
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}
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/// <summary>
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/// 将数据从二进制流转换为对象。
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/// </summary>
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/// <typeparam name="T">要转换的对象的类型。</typeparam>
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/// <param name="buffer">要转换的二进制流。</param>
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/// <returns>存储转换结果的对象。</returns>
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public static T BytesToStructure<T>(byte[] buffer)
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{
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return BytesToStructure<T>(System.Runtime.InteropServices.Marshal.SizeOf(typeof(T)), buffer, 0);
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}
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/// <summary>
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/// 将数据从二进制流转换为对象。
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/// </summary>
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/// <typeparam name="T">要转换的对象的类型。</typeparam>
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/// <param name="buffer">要转换的二进制流。</param>
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/// <param name="startIndex">读取要转换的二进制流的起始位置。</param>
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/// <returns>存储转换结果的对象。</returns>
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public static T BytesToStructure<T>(byte[] buffer, int startIndex)
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{
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return BytesToStructure<T>(System.Runtime.InteropServices.Marshal.SizeOf(typeof(T)), buffer, startIndex);
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}
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/// <summary>
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/// 将数据从二进制流转换为对象。
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/// </summary>
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/// <typeparam name="T">要转换的对象的类型。</typeparam>
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/// <param name="structureSize">要转换的对象的大小。</param>
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/// <param name="buffer">要转换的二进制流。</param>
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/// <returns>存储转换结果的对象。</returns>
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internal static T BytesToStructure<T>(int structureSize, byte[] buffer)
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{
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return BytesToStructure<T>(structureSize, buffer, 0);
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}
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/// <summary>
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/// 将数据从二进制流转换为对象。
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/// </summary>
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/// <typeparam name="T">要转换的对象的类型。</typeparam>
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/// <param name="structureSize">要转换的对象的大小。</param>
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/// <param name="buffer">要转换的二进制流。</param>
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/// <param name="startIndex">读取要转换的二进制流的起始位置。</param>
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/// <returns>存储转换结果的对象。</returns>
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internal static T BytesToStructure<T>(int structureSize, byte[] buffer, int startIndex)
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{
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if (structureSize < 0)
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{
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throw new GameFrameworkException("Structure size is invalid.");
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}
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if (buffer == null)
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{
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throw new GameFrameworkException("Buffer is invalid.");
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}
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if (startIndex < 0)
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{
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throw new GameFrameworkException("Start index is invalid.");
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}
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if (startIndex + structureSize > buffer.Length)
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{
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throw new GameFrameworkException("Buffer length is not enough.");
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}
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EnsureCachedHGlobalSize(structureSize);
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System.Runtime.InteropServices.Marshal.Copy(buffer, startIndex, s_CachedHGlobalPtr, structureSize);
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return (T)System.Runtime.InteropServices.Marshal.PtrToStructure(s_CachedHGlobalPtr, typeof(T));
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}
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}
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}
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}
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