Files
TEngine/Assets/GameScripts/DotNet/Logic/Config~/GameConfig/Battle/BuffDotTickConfig.cs
ALEXTANG 95e4dd93a8 Update
Update
2023-07-13 19:05:40 +08:00

55 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
namespace GameConfig.Battle
{
public sealed partial class BuffDotTickConfig : Bright.Config.BeanBase
{
public BuffDotTickConfig(ByteBuf _buf)
{
TickTime = _buf.ReadFloat();
TickWhenAdd = _buf.ReadInt();
PostInit();
}
public static BuffDotTickConfig DeserializeBuffDotTickConfig(ByteBuf _buf)
{
return new Battle.BuffDotTickConfig(_buf);
}
public float TickTime { get; private set; }
public int TickWhenAdd { get; private set; }
public const int __ID__ = 2124630047;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "TickTime:" + TickTime + ","
+ "TickWhenAdd:" + TickWhenAdd + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}