mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
91 lines
3.9 KiB
XML
91 lines
3.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{2A2B3DF5-EA8B-4D32-A1B0-F09C9AF5E24E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>TEngineHotUpdate</RootNamespace>
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<AssemblyName>TEngineHotUpdate</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;UNITY_EDITOR;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE;ASSETBUNDLE_ENABLE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="UnityEngine">
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<HintPath>UnityLib\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>UnityLib\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>UnityLib\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>UnityLib\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>UnityLib\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>UnityLib\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>UnityLib\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="protobuf-net">
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<HintPath>UnityLib\protobuf-net.dll</HintPath>
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</Reference>
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<Reference Include="Google.Protobuf">
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<HintPath>UnityLib\Google.Protobuf.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>UnityLib\UnityEditor.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GameApp.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="src\**" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="src\GameLogic\" />
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<Folder Include="src\TEngineCore\3rd\" />
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<Folder Include="src\TEngineCore\Net\Demon\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>call copy /y $(TargetDir)TEngineHotUpdate.dll $(ProjectDir)..\Assets\TResources\DLL\;
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call "$(SolutionDir)..\Tools\pdb2mdb.exe" "$(TargetDir)TEngineHotUpdate.dll"
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call copy /y $(TargetDir)TEngineHotUpdate.dll.mdb $(ProjectDir)..\Assets\TResources\DLL\;
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del $(TargetDir)TEngineHotUpdate.dll.mdb;
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</PostBuildEvent>
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</PropertyGroup>
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</Project> |