Files
TEngine/Assets/TEngine/Runtime/Config/ResConfigUtil.cs
ALEXTANG 90ae4874a9 TEngine Commit 1.0.0
TEngine Commit 1.0.0
2022-05-20 23:19:50 +08:00

117 lines
3.6 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace TEngine
{
public class ResConfigUtil
{
private static StringBuilder m_strBuilder = new StringBuilder();
private static readonly string m_split = "_";
#region
public static List<T> ReadConfigListRes<T>(string fileName)
{
string resPath = string.Format("Config/{0}.json",fileName);
TextAsset jsonStr = TResources.Load<TextAsset>(resPath);
if (jsonStr == null)
{
TLogger.LogError("读取Json配置数据失败{0}", fileName);
return null;
}
List<T> list = new List<T>();
var jsonData = JsonHelper.Instance.Deserialize<List<T>>(jsonStr.text);
list = jsonData;
return list;
}
public static Dictionary<string, T> ReadConfigRes<T>(string fileName)
{
string resPath = string.Format("Config/{0}.json", fileName);
TextAsset jsonStr = TResources.Load<TextAsset>(resPath);
if (jsonStr == null)
{
TLogger.LogError("读取Json配置数据失败{0}", fileName);
return null;
}
Dictionary<string, T> dic = new Dictionary<string, T>();
var jsonData = JsonHelper.Instance.Deserialize<Dictionary<string, T>>(jsonStr.text);
dic = jsonData;
return dic;
}
public static Dictionary<int, T> ReadConfigResIntKey<T>(string fileName)
{
string resPath = string.Format("Config/{0}.json", fileName);
TextAsset jsonStr = TResources.Load<TextAsset>(resPath);
if (jsonStr == null)
{
TLogger.LogError("读取Json配置数据失败{0}", fileName);
return null;
}
Dictionary<int, T> dic = new Dictionary<int, T>();
var jsonData = JsonHelper.Instance.Deserialize<Dictionary<int, T>>(jsonStr.text);
dic = jsonData;
return dic;
}
#endregion
public static UInt64 Make64Key(uint key1, uint key2)
{
return (((UInt64)key1) << 32) | key2;
}
public static string MakeStringKey(uint key1, uint key2, uint key3)
{
m_strBuilder.Length = 0;
m_strBuilder.Append(key1);
m_strBuilder.Append(m_split);
m_strBuilder.Append(key2);
m_strBuilder.Append(m_split);
m_strBuilder.Append(key3);
return m_strBuilder.ToString();
}
public static string MakeStringKey(string key1, uint key2)
{
m_strBuilder.Length = 0;
m_strBuilder.Append(key1);
m_strBuilder.Append(m_split);
m_strBuilder.Append(key2);
return m_strBuilder.ToString();
}
public static string MakeStringKey(string key1, string key2)
{
m_strBuilder.Length = 0;
m_strBuilder.Append(key1);
m_strBuilder.Append(m_split);
m_strBuilder.Append(key2);
return m_strBuilder.ToString();
}
}
}
/*
*
===》 example 《===
public class BufferMgr : Singleton<BufferMgr>
{
private Dictionary<string, BuffConfig> m_dictBaseConfig = new Dictionary<string, BuffConfig>();
public BufferMgr()
{
m_dictBaseConfig = ResConfigUtil.ReadConfigRes<BuffConfig>("BuffConfig");
}
public Dictionary<string, BuffConfig> GetBuffConfig()
{
return m_dictBaseConfig;
}
}
*
*/