mirror of
https://github.com/Alex-Rachel/TEngine.git
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336 lines
12 KiB
C#
336 lines
12 KiB
C#
#if UNITY_EDITOR
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namespace TEngine.Editor
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{
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using System.Collections.Generic;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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public class ScriptGenerator
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{
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private static string gap = "/";
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[MenuItem("GameObject/ScriptGenerator/UIProperty", priority = 49)]
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public static void MemberProperty()
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{
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Generate(false);
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}
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[MenuItem("GameObject/ScriptGenerator/UIPropertyAndListener", priority = 49)]
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public static void MemberPropertyAndListener()
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{
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Generate(true);
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}
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[MenuItem("GameObject/ScriptGenerator/UISwitchGroup", priority = 49)]
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public static void UISwitchGroup()
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{
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var root = Selection.activeTransform;
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if (root == null)
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{
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return;
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}
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var content = SwitchGroupGenerator.Instance.Process(root);
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TextEditor te = new TextEditor();
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te.text = content;
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te.SelectAll();
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te.Copy();
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}
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private static void Generate(bool includeListener)
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{
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var root = Selection.activeTransform;
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if (root != null)
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{
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StringBuilder strVar = new StringBuilder();
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StringBuilder strBind = new StringBuilder();
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StringBuilder strOnCreate = new StringBuilder();
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StringBuilder strCallback = new StringBuilder();
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Ergodic(root, root, ref strVar, ref strBind, ref strOnCreate, ref strCallback);
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StringBuilder strFile = new StringBuilder();
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if (includeListener)
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{
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strFile.Append("using TEngine;\n");
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strFile.Append("using TEngine;\n");
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strFile.Append("using TEngine.Unitity;\n");
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strFile.Append("using UnityEngine;\n");
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strFile.Append("using UnityEngine.UI;\n\n");
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strFile.Append("\tclass " + root.name + " : UIWindow\n");
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strFile.Append("\t{\n");
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}
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// 脚本工具生成的代码
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strFile.Append("\t#region 脚本工具生成的代码\n");
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strFile.Append(strVar);
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strFile.Append("\tprotected override void ScriptGenerator()\n");
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strFile.Append("\t{\n");
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strFile.Append(strBind);
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strFile.Append(strOnCreate);
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strFile.Append("\t}\n");
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strFile.Append("\t#endregion");
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if (includeListener)
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{
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strFile.Append("\n\n");
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// #region 事件
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strFile.Append("\t#region 事件\n");
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strFile.Append(strCallback);
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strFile.Append("\t#endregion\n\n");
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strFile.Append("}\n");
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}
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TextEditor te = new TextEditor();
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te.text = strFile.ToString();
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te.SelectAll();
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te.Copy();
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}
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}
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private static void Ergodic(Transform root, Transform transform, ref StringBuilder strVar, ref StringBuilder strBind, ref StringBuilder strOnCreate, ref StringBuilder strCallback)
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{
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for (int i = 0; i < transform.childCount; ++i)
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{
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Transform child = transform.GetChild(i);
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WriteScript(root, child, ref strVar, ref strBind, ref strOnCreate, ref strCallback);
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if (child.name.StartsWith("m_item"))
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{
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// 子 Item 不再往下遍历
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continue;
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}
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Ergodic(root, child, ref strVar, ref strBind, ref strOnCreate, ref strCallback);
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}
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}
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private static string GetRelativePath(Transform child, Transform root)
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{
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StringBuilder path = new StringBuilder();
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path.Append(child.name);
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while (child.parent != null && child.parent != root)
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{
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child = child.parent;
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path.Insert(0, gap);
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path.Insert(0, child.name);
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}
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return path.ToString();
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}
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private static string GetBtnFuncName(string varName)
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{
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return "OnClick" + varName.Replace("m_btn", string.Empty) + "Btn";
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}
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private static string GetToggleFuncName(string varName)
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{
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return "OnToggle" + varName.Replace("m_toggle", string.Empty) + "Change";
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}
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public static Dictionary<string, string> dicWidget = new Dictionary<string, string>()
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{
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{"m_go", "GameObject"},
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{"m_item", "GameObject"},
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{"m_tf", "Transform"},
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{"m_rect","RectTransform"},
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{"m_text","Text"},
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{"m_richText","RichTextItem"},
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{"m_tbtn","TextButtonItem"},
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{"m_btn","Button"},
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{"m_img","Image"},
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{"m_rimg","RawImage"},
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{"m_scroll","ScrollRect"},
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{"m_input","InputField"},
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{"m_grid","GridLayoutGroup"},
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{"m_clay","CircleLayoutGroup"},
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{"m_hlay","HorizontalLayoutGroup"},
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{"m_vlay","VerticalLayoutGroup"},
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{"m_slider","Slider"},
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{"m_group","ToggleGroup"},
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{"m_toggle","Toggle"},
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{"m_curve","AnimationCurve"},
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};
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private static void WriteScript(Transform root, Transform child, ref StringBuilder strVar, ref StringBuilder strBind, ref StringBuilder strOnCreate, ref StringBuilder strCallback)
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{
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string varName = child.name;
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string varType = string.Empty;
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foreach (var pair in dicWidget)
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{
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if (varName.StartsWith(pair.Key))
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{
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varType = pair.Value;
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break;
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}
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}
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if (varType == string.Empty)
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{
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return;
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}
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string varPath = GetRelativePath(child, root);
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if (!string.IsNullOrEmpty(varName))
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{
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strVar.Append("\t\tprivate " + varType + " " + varName + ";\n");
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switch (varType)
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{
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case "Transform":
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strBind.Append(string.Format("\t\t\t{0} = FindChild(\"{1}\");\n", varName, varPath));
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break;
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case "GameObject":
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strBind.Append(string.Format("\t\t\t{0} = FindChild(\"{1}\").gameObject;\n", varName, varPath));
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break;
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case "AnimationCurve":
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strBind.Append(string.Format("\t\t\t{0} = FindChildComponent<AnimCurveObject>(\"{1}\").m_animCurve;\n", varName, varPath));
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break;
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case "RichItemIcon":
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strBind.Append(string.Format("\t\t\t{0} = CreateWidgetByType<{1}>(\"{2}\");\n", varName, varType, varPath));
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break;
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case "RedNoteBehaviour":
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case "TextButtonItem":
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case "SwitchTabItem":
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case "UIActorWidget":
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case "UIEffectWidget":
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strBind.Append(string.Format("\t\t\t{0} = CreateWidget<{1}>(\"{2}\");\n", varName, varType, varPath));
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break;
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default:
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strBind.Append(string.Format("\t\t\t{0} = FindChildComponent<{1}>(\"{2}\");\n", varName, varType, varPath));
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break;
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}
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if (varType == "Button")
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{
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string varFuncName = GetBtnFuncName(varName);
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strOnCreate.Append(string.Format("\t\t\t{0}.onClick.AddListener({1});\n", varName, varFuncName));
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strCallback.Append(string.Format("\t\tprivate void {0}()\n", varFuncName));
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strCallback.Append("\t\t{\n\t\t}\n");
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}
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if (varType == "Toggle")
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{
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string varFuncName = GetToggleFuncName(varName);
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strOnCreate.Append(string.Format("\t\t\t{0}.onValueChanged.AddListener({1});\n", varName, varFuncName));
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strCallback.Append(string.Format("\t\tprivate void {0}(bool isOn)\n", varFuncName));
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strCallback.Append("\t\t{\n\t\t}\n");
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}
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}
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}
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public class GeneratorHelper : EditorWindow
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{
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[MenuItem("GameObject/ScriptGenerator/About", priority = 49)]
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public static void About()
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{
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GeneratorHelper welcomeWindow = (GeneratorHelper)EditorWindow.GetWindow(typeof(GeneratorHelper), false, "About ScriptGenerator");
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}
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public void Awake()
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{
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minSize = new Vector2(400, 600);
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}
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protected void OnGUI()
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{
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GUILayout.BeginVertical();
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foreach (var item in ScriptGenerator.dicWidget)
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{
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GUILayout.Label(item.Key + ":\t" + item.Value);
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}
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}
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}
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public class SwitchGroupGeneratorHelper : EditorWindow
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{
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[MenuItem("GameObject/ScriptGenerator/AboutSwitchGroup", priority = 50)]
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public static void About()
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{
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GetWindow(typeof(SwitchGroupGeneratorHelper), false, "AboutSwitchGroup");
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}
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public void Awake()
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{
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minSize = new Vector2(400, 600);
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}
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protected void OnGUI()
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{
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GUILayout.BeginVertical();
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GUILayout.Label(SwitchGroupGenerator.CONDITION + ":\t" + "SwitchTabItem[]");
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}
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}
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public class SwitchGroupGenerator
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{
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/*
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遍历子节点,找到所有名为 m_switchGroup 开始的节点,输出该节点
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*/
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public const string CONDITION = "m_switchGroup";
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public static readonly SwitchGroupGenerator Instance = new SwitchGroupGenerator();
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public string Process(Transform root)
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{
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var sbd = new StringBuilder();
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var list = new List<Transform>();
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Collect(root, list);
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foreach (var node in list)
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{
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sbd.AppendLine(Process(root, node)).AppendLine();
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}
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return sbd.ToString();
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}
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public void Collect(Transform node, List<Transform> nodeList)
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{
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if (node.name.StartsWith(CONDITION))
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{
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nodeList.Add(node);
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return;
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}
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var childCnt = node.childCount;
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for (var i = 0; i < childCnt; i++)
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{
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var child = node.GetChild(i);
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Collect(child, nodeList);
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}
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}
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public string Process(Transform root, Transform groupTf)
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{
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var parentPath = GetPath(root, groupTf);
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var _name = groupTf.name;
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var sbd = new StringBuilder(@"
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var _namePath = ""#parentPath"";
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var _nameTf = FindChild(_namePath);
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var childCnt = _nameTf.childCount;
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SwitchTabItem[] _name;
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_name = new SwitchTabItem[childCnt];
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for (var i = 0; i < childCnt; i++)
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{
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var child = _nameTf.GetChild(i);
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_name[i] = CreateWidget<SwitchTabItem>(_namePath + ""/"" + child.name);
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}");
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sbd.Replace("_name", _name);
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sbd.Replace("#parentPath", parentPath);
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return sbd.ToString();
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}
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public string GetPath(Transform root, Transform childTf)
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{
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if (childTf == null)
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{
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return string.Empty;
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}
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if (childTf == root)
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{
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return childTf.name;
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}
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var parentPath = GetPath(root, childTf.parent);
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if (parentPath == string.Empty)
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{
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return childTf.name;
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}
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return parentPath + "/" + childTf.name;
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}
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}
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}
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}
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#endif
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