mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
60 lines
2.4 KiB
C#
60 lines
2.4 KiB
C#
using UnityEngine;
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namespace TEngine
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{
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public sealed partial class DebuggerModule : GameFrameworkComponent
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{
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private sealed class OperationsWindow : ScrollableDebuggerWindowBase
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{
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protected override void OnDrawScrollableWindow()
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{
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GUILayout.Label("<b>Operations</b>");
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GUILayout.BeginVertical("box");
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{
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ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent<ObjectPoolComponent>();
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if (objectPoolComponent != null)
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{
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if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f)))
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{
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objectPoolComponent.Release();
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}
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if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f)))
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{
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objectPoolComponent.ReleaseAllUnused();
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}
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}
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ResourceComponent resourceCompoent = GameEntry.GetComponent<ResourceComponent>();
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if (resourceCompoent != null)
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{
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if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f)))
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{
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resourceCompoent.ForceUnloadUnusedAssets(false);
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}
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if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f)))
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{
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resourceCompoent.ForceUnloadUnusedAssets(true);
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}
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}
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if (GUILayout.Button("Shutdown Game Framework (None)", GUILayout.Height(30f)))
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{
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GameEntry.Shutdown(ShutdownType.None);
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}
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if (GUILayout.Button("Shutdown Game Framework (Restart)", GUILayout.Height(30f)))
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{
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GameEntry.Shutdown(ShutdownType.Restart);
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}
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if (GUILayout.Button("Shutdown Game Framework (Quit)", GUILayout.Height(30f)))
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{
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GameEntry.Shutdown(ShutdownType.Quit);
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}
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}
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GUILayout.EndVertical();
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}
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}
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}
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}
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