Files
TEngine/Assets/TEngine/Editor/Inspector/FsmComponentInspector.cs
ALEXTANG 8b164173ac GameModules
GameModules
2023-04-04 12:48:54 +08:00

44 lines
1.2 KiB
C#

using UnityEditor;
namespace TEngine.Editor.Inspector
{
[CustomEditor(typeof(FsmModule))]
internal sealed class FsmComponentInspector : GameFrameworkInspector
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (!EditorApplication.isPlaying)
{
EditorGUILayout.HelpBox("Available during runtime only.", MessageType.Info);
return;
}
FsmModule t = (FsmModule)target;
if (IsPrefabInHierarchy(t.gameObject))
{
EditorGUILayout.LabelField("FSM Count", t.Count.ToString());
FsmBase[] fsms = t.GetAllFsms();
foreach (FsmBase fsm in fsms)
{
DrawFsm(fsm);
}
}
Repaint();
}
private void OnEnable()
{
}
private void DrawFsm(FsmBase fsm)
{
EditorGUILayout.LabelField(fsm.FullName, fsm.IsRunning ? Utility.Text.Format("{0}, {1:F1} s", fsm.CurrentStateName, fsm.CurrentStateTime) : (fsm.IsDestroyed ? "Destroyed" : "Not Running"));
}
}
}