Files
TEngine/Assets/GameScripts/DotNet/Hotfix/Share/LockStep/LSInputComponentSystem.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

32 lines
816 B
C#

using System;
using ET.Client;
using TrueSync;
namespace ET
{
[EntitySystemOf(typeof(LSInputComponent))]
[LSEntitySystemOf(typeof(LSInputComponent))]
public static partial class LSInputComponentSystem
{
[EntitySystem]
private static void Awake(this LSInputComponent self)
{
}
[LSEntitySystem]
private static void LSUpdate(this LSInputComponent self)
{
LSUnit unit = self.GetParent<LSUnit>();
TSVector2 v2 = self.LSInput.V * 6 * 50 / 1000;
if (v2.LengthSquared() < 0.0001f)
{
return;
}
TSVector oldPos = unit.Position;
unit.Position += new TSVector(v2.x, 0, v2.y);
unit.Forward = unit.Position - oldPos;
}
}
}