Files
TEngine/Assets/GameScripts/DotNet/Hotfix/Server/LockStep/Room/G2Room_ReconnectHandler.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

23 lines
933 B
C#

using System.Collections.Generic;
namespace ET.Server
{
[ActorMessageHandler(SceneType.Room)]
public class G2Room_ReconnectHandler: ActorMessageHandler<Scene, G2Room_Reconnect, Room2G_Reconnect>
{
protected override async ETTask Run(Scene root, G2Room_Reconnect request, Room2G_Reconnect response)
{
Room room = root.GetComponent<Room>();
response.StartTime = room.StartTime;
LSUnitComponent lsUnitComponent = room.LSWorld.GetComponent<LSUnitComponent>();
foreach (long playerId in room.PlayerIds)
{
LSUnit lsUnit = lsUnitComponent.GetChild<LSUnit>(playerId);
response.UnitInfos.Add(new LockStepUnitInfo() {PlayerId = playerId, Position = lsUnit.Position, Rotation = lsUnit.Rotation});
}
response.Frame = room.AuthorityFrame;
await ETTask.CompletedTask;
}
}
}