Files
TEngine/Assets/GameScripts/DotNet/Hotfix/Server/LockStep/Match/G2Match_MatchHandler.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

16 lines
441 B
C#

using System;
namespace ET.Server
{
[ActorMessageHandler(SceneType.Match)]
public class G2Match_MatchHandler : ActorMessageHandler<Scene, G2Match_Match, Match2G_Match>
{
protected override async ETTask Run(Scene scene, G2Match_Match request, Match2G_Match response)
{
MatchComponent matchComponent = scene.GetComponent<MatchComponent>();
matchComponent.Match(request.Id).Coroutine();
await ETTask.CompletedTask;
}
}
}