Files
TEngine/Assets/GameScripts/DotNet/Hotfix/Server/Demo/Gate/SessionPlayerComponentSystem.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

24 lines
679 B
C#

namespace ET.Server
{
[EntitySystemOf(typeof(SessionPlayerComponent))]
public static partial class SessionPlayerComponentSystem
{
[EntitySystem]
private static void Destroy(this SessionPlayerComponent self)
{
Scene root = self.Root();
if (root.IsDisposed)
{
return;
}
// 发送断线消息
root.GetComponent<ActorLocationSenderComponent>().Get(LocationType.Unit).Send(self.Player.Id, new G2M_SessionDisconnect());
}
[EntitySystem]
private static void Awake(this SessionPlayerComponent self)
{
}
}
}