Files
TEngine/Assets/GameScripts/DotNet/Hotfix/Client/Demo/Main/Move/MoveHelper.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

36 lines
1.4 KiB
C#

using System.Collections.Generic;
using System.Numerics;
using Unity.Mathematics;
namespace ET.Client
{
public static partial class MoveHelper
{
// 可以多次调用,多次调用的话会取消上一次的协程
public static async ETTask<int> MoveToAsync(this Unit unit, float3 targetPos, ETCancellationToken cancellationToken = null)
{
C2M_PathfindingResult msg = new C2M_PathfindingResult() { Position = targetPos };
unit.Root().GetComponent<ClientSenderCompnent>().Send(msg);
ObjectWait objectWait = unit.GetComponent<ObjectWait>();
// 要取消上一次的移动协程
objectWait.Notify(new Wait_UnitStop() { Error = WaitTypeError.Cancel });
// 一直等到unit发送stop
Wait_UnitStop waitUnitStop = await objectWait.Wait<Wait_UnitStop>(cancellationToken);
if (cancellationToken.IsCancel())
{
return WaitTypeError.Cancel;
}
return waitUnitStop.Error;
}
public static async ETTask MoveToAsync(this Unit unit, List<float3> path)
{
float speed = unit.GetComponent<NumericComponent>().GetAsFloat(NumericType.Speed);
MoveComponent moveComponent = unit.GetComponent<MoveComponent>();
await moveComponent.MoveToAsync(path, speed);
}
}
}