Files
TEngine/Assets/GameScripts/DotNet/Core/ThreadSynchronizationContext.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

44 lines
1021 B
C#

using System;
using System.Collections.Concurrent;
using System.Threading;
namespace ET
{
public class ThreadSynchronizationContext : SynchronizationContext
{
// 线程同步队列,发送接收socket回调都放到该队列,由poll线程统一执行
private readonly ConcurrentQueue<Action> queue = new();
private Action a;
public void Update()
{
while (true)
{
if (!this.queue.TryDequeue(out a))
{
return;
}
try
{
a();
}
catch (Exception e)
{
Log.Error(e);
}
}
}
public override void Post(SendOrPostCallback callback, object state)
{
this.Post(() => callback(state));
}
public void Post(Action action)
{
this.queue.Enqueue(action);
}
}
}