Files
TEngine/Assets/GameScripts/DotNet/Core/Helper/ByteHelper.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

129 lines
3.1 KiB
C#

using System.Text;
namespace ET
{
public static class ByteHelper
{
public static string ToHex(this byte b)
{
return b.ToString("X2");
}
public static string ToHex(this byte[] bytes)
{
StringBuilder stringBuilder = new StringBuilder();
foreach (byte b in bytes)
{
stringBuilder.Append(b.ToString("X2"));
}
return stringBuilder.ToString();
}
public static string ToHex(this byte[] bytes, string format)
{
StringBuilder stringBuilder = new StringBuilder();
foreach (byte b in bytes)
{
stringBuilder.Append(b.ToString(format));
}
return stringBuilder.ToString();
}
public static string ToHex(this byte[] bytes, int offset, int count)
{
StringBuilder stringBuilder = new StringBuilder();
for (int i = offset; i < offset + count; ++i)
{
stringBuilder.Append(bytes[i].ToString("X2"));
}
return stringBuilder.ToString();
}
public static string ToStr(this byte[] bytes)
{
return Encoding.Default.GetString(bytes);
}
public static string ToStr(this byte[] bytes, int index, int count)
{
return Encoding.Default.GetString(bytes, index, count);
}
public static string Utf8ToStr(this byte[] bytes)
{
return Encoding.UTF8.GetString(bytes);
}
public static string Utf8ToStr(this byte[] bytes, int index, int count)
{
return Encoding.UTF8.GetString(bytes, index, count);
}
public static void WriteTo(this byte[] bytes, int offset, uint num)
{
bytes[offset] = (byte)(num & 0xff);
bytes[offset + 1] = (byte)((num & 0xff00) >> 8);
bytes[offset + 2] = (byte)((num & 0xff0000) >> 16);
bytes[offset + 3] = (byte)((num & 0xff000000) >> 24);
}
public static void WriteTo(this byte[] bytes, int offset, ActorId num)
{
bytes.WriteTo(offset, num.Process);
bytes.WriteTo(offset + 4, num.Fiber);
bytes.WriteTo(offset + 8, num.InstanceId);
}
public static void WriteTo(this byte[] bytes, int offset, int num)
{
bytes[offset] = (byte)(num & 0xff);
bytes[offset + 1] = (byte)((num & 0xff00) >> 8);
bytes[offset + 2] = (byte)((num & 0xff0000) >> 16);
bytes[offset + 3] = (byte)((num & 0xff000000) >> 24);
}
public static void WriteTo(this byte[] bytes, int offset, byte num)
{
bytes[offset] = num;
}
public static void WriteTo(this byte[] bytes, int offset, short num)
{
bytes[offset] = (byte)(num & 0xff);
bytes[offset + 1] = (byte)((num & 0xff00) >> 8);
}
public static void WriteTo(this byte[] bytes, int offset, ushort num)
{
bytes[offset] = (byte)(num & 0xff);
bytes[offset + 1] = (byte)((num & 0xff00) >> 8);
}
public static unsafe void WriteTo(this byte[] bytes, int offset, long num)
{
byte* bPoint = (byte*)&num;
for (int i = 0; i < sizeof(long); ++i)
{
bytes[offset + i] = bPoint[i];
}
}
public static long Hash(this byte[] data, int index, int length)
{
const int p = 16777619;
long hash = 2166136261L;
for (int i = index; i < index + length; i++)
{
hash = (hash ^ data[i]) * p;
}
hash += hash << 13;
hash ^= hash >> 7;
hash += hash << 3;
hash ^= hash >> 17;
hash += hash << 5;
return hash;
}
}
}