mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
489 lines
15 KiB
C#
489 lines
15 KiB
C#
using System;
|
||
using System.Collections.Generic;
|
||
using System.IO;
|
||
using UnityEditor;
|
||
using UnityEditor.U2D;
|
||
using UnityEngine;
|
||
using UnityEngine.U2D;
|
||
using Object = UnityEngine.Object;
|
||
|
||
/// <summary>
|
||
/// 图集导入管线。
|
||
/// </summary>
|
||
public class SpritePostprocessor : AssetPostprocessor
|
||
{
|
||
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
|
||
{
|
||
foreach (var s in importedAssets)
|
||
{
|
||
EditorSpriteSaveInfo.OnImportSprite(s);
|
||
}
|
||
|
||
foreach (var s in deletedAssets)
|
||
{
|
||
EditorSpriteSaveInfo.OnDeleteSprite(s);
|
||
}
|
||
|
||
foreach (var s in movedFromAssetPaths)
|
||
{
|
||
EditorSpriteSaveInfo.OnDeleteSprite(s);
|
||
}
|
||
|
||
foreach (var s in movedAssets)
|
||
{
|
||
EditorSpriteSaveInfo.OnImportSprite(s);
|
||
}
|
||
}
|
||
}
|
||
|
||
public static class EditorSpriteSaveInfo
|
||
{
|
||
private const string NormalAtlasDir = "Assets/Atlas";
|
||
private const string UISpritePath = "Assets/AssetRaw/UIRaw";
|
||
private const string UIAtlasPath = "Assets/AssetRaw/UIRaw/Atlas";
|
||
private const string UIRawPath = "Assets/AssetRaw/UIRaw/UIRaw";
|
||
private static List<string> m_dirtyAtlasList = new List<string>();
|
||
private static Dictionary<string, List<string>> m_allASprites = new Dictionary<string, List<string>>();
|
||
private static Dictionary<string, string> m_uiAtlasMap = new Dictionary<string, string>();
|
||
private static bool m_inited = false;
|
||
private static bool m_dirty = false;
|
||
|
||
public static void Init()
|
||
{
|
||
if (m_inited)
|
||
{
|
||
return;
|
||
}
|
||
|
||
EditorApplication.update += CheckDirty;
|
||
}
|
||
|
||
public static void CheckDirty()
|
||
{
|
||
if (m_dirty)
|
||
{
|
||
m_dirty = false;
|
||
|
||
AssetDatabase.Refresh();
|
||
float lastProgress = -1;
|
||
for (int i = 0; i < m_dirtyAtlasList.Count; i++)
|
||
{
|
||
string atlasName = m_dirtyAtlasList[i];
|
||
Debug.Log("更新图集 : " + atlasName);
|
||
var curProgress = (float)i / m_dirtyAtlasList.Count;
|
||
if (curProgress > lastProgress + 0.01f)
|
||
{
|
||
lastProgress = curProgress;
|
||
var progressText = $"当前进度:{i}/{m_dirtyAtlasList.Count} {atlasName}";
|
||
bool cancel = EditorUtility.DisplayCancelableProgressBar("刷新图集" + atlasName, progressText, curProgress);
|
||
if (cancel)
|
||
{
|
||
break;
|
||
}
|
||
}
|
||
|
||
bool isUI = atlasName.StartsWith("UIRaw");
|
||
SaveAtlas(atlasName, isUI);
|
||
}
|
||
|
||
EditorUtility.ClearProgressBar();
|
||
AssetDatabase.SaveAssets();
|
||
AssetDatabase.Refresh();
|
||
m_dirtyAtlasList.Clear();
|
||
}
|
||
}
|
||
|
||
public static void OnImportSprite(string assetPath)
|
||
{
|
||
if (!assetPath.StartsWith(UISpritePath))
|
||
{
|
||
return;
|
||
}
|
||
|
||
TextureImporter ti = AssetImporter.GetAtPath(assetPath) as TextureImporter;
|
||
|
||
if (ti != null)
|
||
{
|
||
var modify = false;
|
||
|
||
if (assetPath.StartsWith(UISpritePath))
|
||
{
|
||
if (ti.textureType != TextureImporterType.Sprite)
|
||
{
|
||
ti.textureType = TextureImporterType.Sprite;
|
||
modify = true;
|
||
}
|
||
|
||
if (!string.IsNullOrEmpty(ti.spritePackingTag))
|
||
{
|
||
ti.spritePackingTag = string.Empty;
|
||
modify = true;
|
||
}
|
||
|
||
var setting = new TextureImporterSettings();
|
||
ti.ReadTextureSettings(setting);
|
||
if (setting.spriteGenerateFallbackPhysicsShape)
|
||
{
|
||
setting.spriteGenerateFallbackPhysicsShape = false;
|
||
ti.SetTextureSettings(setting);
|
||
modify = true;
|
||
}
|
||
|
||
if (IsKeepRawImage(assetPath))
|
||
{
|
||
//调整android格式
|
||
var andPlatformSettings = ti.GetPlatformTextureSettings("Android");
|
||
if (!andPlatformSettings.overridden)
|
||
{
|
||
andPlatformSettings.overridden = true;
|
||
modify = true;
|
||
}
|
||
|
||
if (andPlatformSettings.format != TextureImporterFormat.ASTC_6x6)
|
||
{
|
||
andPlatformSettings.format = TextureImporterFormat.ASTC_6x6;
|
||
ti.SetPlatformTextureSettings(andPlatformSettings);
|
||
modify = true;
|
||
}
|
||
|
||
//调整ios格式
|
||
var iosPlatformSettings = ti.GetPlatformTextureSettings("iPhone");
|
||
if (!iosPlatformSettings.overridden)
|
||
{
|
||
iosPlatformSettings.overridden = true;
|
||
modify = true;
|
||
}
|
||
|
||
if (iosPlatformSettings.format != TextureImporterFormat.ASTC_5x5)
|
||
{
|
||
iosPlatformSettings.format = TextureImporterFormat.ASTC_5x5;
|
||
iosPlatformSettings.compressionQuality = 50;
|
||
ti.SetPlatformTextureSettings(iosPlatformSettings);
|
||
modify = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (modify)
|
||
{
|
||
ti.SaveAndReimport();
|
||
}
|
||
|
||
if (ti.textureType == TextureImporterType.Sprite)
|
||
{
|
||
OnProcessSprite(assetPath);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 是否保持散图(不打图集)
|
||
/// </summary>
|
||
/// <param name="dirPath"></param>
|
||
/// <returns></returns>
|
||
public static bool IsKeepRawImage(string dirPath)
|
||
{
|
||
return dirPath.Contains("UIRaw/Raw/") || dirPath.Contains("UIRaw_Raw_");
|
||
}
|
||
|
||
public static string GetSpritePath(string assetPath)
|
||
{
|
||
string path = assetPath.Substring(0, assetPath.LastIndexOf("."));
|
||
path = path.Replace("Assets/AssetRaw/", "");
|
||
return path;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 根据文件路径,返回图集名称
|
||
/// </summary>
|
||
/// <param name="fullName"></param>
|
||
/// <returns></returns>
|
||
public static string GetPackageTag(string fullName)
|
||
{
|
||
fullName = fullName.Replace("\\", "/");
|
||
int idx = fullName.LastIndexOf("UIRaw", StringComparison.Ordinal);
|
||
if (idx == -1)
|
||
{
|
||
return "";
|
||
}
|
||
|
||
if (IsKeepRawImage(fullName))
|
||
{
|
||
return "";
|
||
}
|
||
|
||
var atlasPath = fullName.Substring(idx);
|
||
string str = atlasPath;
|
||
str = str.Substring(0, str.LastIndexOf("/", StringComparison.Ordinal)).Replace("/", "_");
|
||
|
||
return str;
|
||
}
|
||
|
||
public static void OnProcessSprite(string assetPath)
|
||
{
|
||
if (!assetPath.StartsWith("Assets"))
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (assetPath.StartsWith("Assets/UIRaw_Delete"))
|
||
{
|
||
return;
|
||
}
|
||
|
||
Init();
|
||
|
||
var spriteName = Path.GetFileNameWithoutExtension(assetPath);
|
||
var spritePath = GetSpritePath(assetPath);
|
||
if (!m_uiAtlasMap.TryGetValue(spriteName, out string oldAssetPath) || spritePath == oldAssetPath)
|
||
{
|
||
m_uiAtlasMap[spriteName] = spritePath;
|
||
m_dirty = true;
|
||
}
|
||
else
|
||
{
|
||
Debug.LogError($"有重名的图片:{spriteName}\n旧图集:{oldAssetPath}\n新图集:{spritePath} ");
|
||
m_uiAtlasMap[spriteName] = spritePath;
|
||
m_dirty = true;
|
||
}
|
||
|
||
string atlasName = GetPackageTag(assetPath);
|
||
if (string.IsNullOrEmpty(atlasName))
|
||
{
|
||
bool keepRaw = IsKeepRawImage(assetPath);
|
||
if (!keepRaw)
|
||
{
|
||
Debug.LogError($"empty packingTag of asset :{assetPath} !!!");
|
||
}
|
||
|
||
return;
|
||
}
|
||
else
|
||
{
|
||
List<string> ret;
|
||
if (!m_allASprites.TryGetValue(atlasName, out ret))
|
||
{
|
||
ret = new List<string>();
|
||
m_allASprites.Add(atlasName, ret);
|
||
}
|
||
|
||
if (!ret.Contains(assetPath))
|
||
{
|
||
ret.Add(assetPath);
|
||
m_dirty = true;
|
||
if (!m_dirtyAtlasList.Contains(atlasName))
|
||
{
|
||
m_dirtyAtlasList.Add(atlasName);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
public static void OnDeleteSprite(string assetPath)
|
||
{
|
||
if (assetPath.StartsWith("Assets/UIRaw_Delete"))
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (!assetPath.StartsWith(UISpritePath))
|
||
{
|
||
return;
|
||
}
|
||
|
||
Init();
|
||
string atlasName = GetPackageTag(assetPath);
|
||
if (!m_allASprites.TryGetValue(atlasName, out var ret))
|
||
{
|
||
return;
|
||
}
|
||
|
||
//改成文件名的匹配
|
||
if (!ret.Exists(s => Path.GetFileName(s) == Path.GetFileName(assetPath)))
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (assetPath.StartsWith(UISpritePath))
|
||
{
|
||
var spriteName = Path.GetFileNameWithoutExtension(assetPath);
|
||
if (m_uiAtlasMap.ContainsKey(spriteName))
|
||
{
|
||
m_uiAtlasMap.Remove(spriteName);
|
||
m_dirty = true;
|
||
}
|
||
}
|
||
|
||
ret.Remove(assetPath);
|
||
m_dirty = true;
|
||
if (!m_dirtyAtlasList.Contains(atlasName))
|
||
{
|
||
m_dirtyAtlasList.Add(atlasName);
|
||
}
|
||
}
|
||
|
||
#region 更新图集
|
||
|
||
public static void SaveAtlas(string atlasName, bool isUI)
|
||
{
|
||
List<Object> spriteList = new List<Object>();
|
||
if (m_allASprites.ContainsKey(atlasName))
|
||
{
|
||
var list = m_allASprites[atlasName];
|
||
list.Sort(StringComparer.Ordinal);
|
||
|
||
foreach (var s in list)
|
||
{
|
||
var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(s);
|
||
if (sprite != null)
|
||
{
|
||
spriteList.Add(sprite);
|
||
}
|
||
}
|
||
}
|
||
|
||
var path = $"{NormalAtlasDir}/{atlasName}.spriteatlas";
|
||
|
||
if (spriteList.Count == 0)
|
||
{
|
||
if (File.Exists(path))
|
||
{
|
||
AssetDatabase.DeleteAsset(path);
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
var atlas = new SpriteAtlas();
|
||
var setting = new SpriteAtlasPackingSettings
|
||
{
|
||
blockOffset = 1,
|
||
padding = 2,
|
||
enableRotation = true
|
||
};
|
||
|
||
bool isOpaque = atlasName.Contains("Opaque");
|
||
|
||
var textureSetting = new SpriteAtlasTextureSettings
|
||
{
|
||
generateMipMaps = false,
|
||
sRGB = true,
|
||
filterMode = FilterMode.Bilinear
|
||
};
|
||
atlas.SetTextureSettings(textureSetting);
|
||
|
||
var iphonePlatformSetting = atlas.GetPlatformSettings("iPhone");
|
||
if (!iphonePlatformSetting.overridden)
|
||
{
|
||
iphonePlatformSetting.overridden = true;
|
||
iphonePlatformSetting.format = isOpaque ? TextureImporterFormat.ASTC_5x5 : TextureImporterFormat.ASTC_5x5;
|
||
iphonePlatformSetting.compressionQuality = 100;
|
||
atlas.SetPlatformSettings(iphonePlatformSetting);
|
||
}
|
||
|
||
var androidPlatformSetting = atlas.GetPlatformSettings("Android");
|
||
if (isOpaque && !androidPlatformSetting.overridden)
|
||
{
|
||
androidPlatformSetting.overridden = true;
|
||
androidPlatformSetting.format = TextureImporterFormat.ETC_RGB4;
|
||
androidPlatformSetting.compressionQuality = 100;
|
||
atlas.SetPlatformSettings(androidPlatformSetting);
|
||
}
|
||
|
||
atlas.SetPackingSettings(setting);
|
||
atlas.Add(spriteList.ToArray());
|
||
|
||
AssetDatabase.CreateAsset(atlas, path);
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 重新生成图集
|
||
|
||
private static Dictionary<string, List<string>> m_tempAllASprites = new Dictionary<string, List<string>>();
|
||
|
||
[MenuItem("TEngine/图集/重新生成UI图集")]
|
||
static void ForceGenAtlas()
|
||
{
|
||
Init();
|
||
List<string> needSaveAtlas = new List<string>();
|
||
m_tempAllASprites.Clear();
|
||
var findAssets = AssetDatabase.FindAssets("t:sprite", new[] { UIAtlasPath });
|
||
foreach (var findAsset in findAssets)
|
||
{
|
||
var path = AssetDatabase.GUIDToAssetPath(findAsset);
|
||
var atlasName = GetPackageTag(path);
|
||
if (!m_tempAllASprites.TryGetValue(atlasName, out var spriteList))
|
||
{
|
||
spriteList = new List<string>();
|
||
m_tempAllASprites[atlasName] = spriteList;
|
||
}
|
||
|
||
if (!spriteList.Contains(path))
|
||
{
|
||
spriteList.Add(path);
|
||
}
|
||
}
|
||
|
||
//有变化的才刷
|
||
var iter = m_tempAllASprites.GetEnumerator();
|
||
while (iter.MoveNext())
|
||
{
|
||
bool needSave = false;
|
||
var atlasName = iter.Current.Key;
|
||
var newSpritesList = iter.Current.Value;
|
||
|
||
List<string> existSprites;
|
||
if (m_allASprites.TryGetValue(atlasName, out existSprites))
|
||
{
|
||
if (existSprites.Count != newSpritesList.Count)
|
||
{
|
||
needSave = true;
|
||
existSprites.Clear();
|
||
existSprites.AddRange(newSpritesList);
|
||
}
|
||
else
|
||
{
|
||
for (int i = 0; i < newSpritesList.Count; i++)
|
||
{
|
||
if (!existSprites.Contains(newSpritesList[i]))
|
||
{
|
||
needSave = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (needSave)
|
||
{
|
||
existSprites.Clear();
|
||
existSprites.AddRange(newSpritesList);
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
needSave = true;
|
||
m_allASprites.Add(atlasName, new List<string>(newSpritesList));
|
||
}
|
||
|
||
if (needSave && !needSaveAtlas.Contains(atlasName))
|
||
{
|
||
needSaveAtlas.Add(atlasName);
|
||
}
|
||
}
|
||
iter.Dispose();
|
||
foreach (var atlas in needSaveAtlas)
|
||
{
|
||
Debug.LogFormat("Gen atlas:{0}", atlas);
|
||
SaveAtlas(atlas, true);
|
||
}
|
||
|
||
AssetDatabase.SaveAssets();
|
||
AssetDatabase.Refresh();
|
||
|
||
SpriteAtlasUtility.PackAllAtlases(EditorUserBuildSettings.activeBuildTarget);
|
||
Debug.Log("Gen end");
|
||
}
|
||
|
||
#endregion
|
||
} |