mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
1118 lines
26 KiB
C#
1118 lines
26 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TEngine
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{
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#region Architecture
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abstract class Architecture<T> : ILogicSys, IArchitecture where T : Architecture<T>, new()
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{
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private bool _init;
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private readonly List<ISystem> _systems = new List<ISystem>();
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private readonly List<IModel> _models = new List<IModel>();
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public static readonly Action<T> OnRegisterPatch = architecture => { };
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private static T _architecture;
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#region AttributeList
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private List<SubSystem> _updateSystems;
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private List<SubSystem> _lateUpdateSystems;
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private List<SubSystem> _fixedUpdateSystems;
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private List<SubSystem> _roleLoginSystems;
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private List<SubSystem> _roleLogoutSystems;
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#endregion
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public static IArchitecture Interface
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{
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get
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{
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if (_architecture == null)
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{
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MakeSureArchitecture();
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}
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return _architecture;
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}
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}
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public static T Instance
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{
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get
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{
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if (_architecture == null)
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{
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MakeSureArchitecture();
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}
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return _architecture;
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}
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}
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static void MakeSureArchitecture()
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{
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if (_architecture == null)
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{
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_architecture = new T();
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_architecture.Init();
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if (OnRegisterPatch != null)
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{
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OnRegisterPatch.Invoke(_architecture);
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}
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foreach (var architectureModel in _architecture._models)
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{
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architectureModel.Init();
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}
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_architecture._models.Clear();
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foreach (var architectureSystem in _architecture._systems)
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{
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architectureSystem.Init();
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}
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_architecture._systems.Clear();
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_architecture._init = true;
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}
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}
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protected abstract void Init();
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private readonly Container _container = new Container();
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public void RegisterSystem<TSystem>(TSystem system) where TSystem : ISystem
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{
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system.SetArchitecture(this);
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_container.Register(system);
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if (!_init)
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{
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ProcessAttribute(system);
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_systems.Add(system);
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}
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else
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{
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system.Init();
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}
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}
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public void ProcessAttribute<TSystem>(TSystem system) where TSystem : ISystem
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{
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Type systemType = system.GetType();
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SubSystem instance = system as SubSystem;
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if (HadAttribute<UpdateAttribute>(systemType))
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{
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if (_updateSystems == null)
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{
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_updateSystems = new List<SubSystem>();
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}
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_updateSystems.Add(instance);
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}
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if (HadAttribute<LateUpdateAttribute>(systemType))
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{
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if (_lateUpdateSystems == null)
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{
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_lateUpdateSystems = new List<SubSystem>();
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}
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_lateUpdateSystems.Add(instance);
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}
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if (HadAttribute<FixedUpdateAttribute>(systemType))
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{
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if (_fixedUpdateSystems == null)
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{
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_fixedUpdateSystems = new List<SubSystem>();
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}
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_fixedUpdateSystems.Add(instance);
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}
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if (HadAttribute<RoleLoginAttribute>(systemType))
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{
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if (_roleLoginSystems == null)
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{
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_roleLoginSystems = new List<SubSystem>();
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}
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_roleLoginSystems.Add(instance);
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}
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if (HadAttribute<RoleLogoutAttribute>(systemType))
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{
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if (_roleLogoutSystems == null)
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{
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_roleLogoutSystems = new List<SubSystem>();
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}
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_roleLogoutSystems.Add(instance);
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}
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}
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private bool HadAttribute<TAttribute>(Type type) where TAttribute : Attribute
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{
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TAttribute attribute = Attribute.GetCustomAttribute(type, typeof(TAttribute)) as TAttribute;
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return attribute != null;
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}
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public void RegisterModel<TModel>(TModel model) where TModel : IModel
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{
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model.SetArchitecture(this);
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_container.Register(model);
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if (!_init)
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{
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_models.Add(model);
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}
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else
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{
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model.Init();
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}
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}
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public void RegisterUtility<TUtility>(TUtility utility) where TUtility : IUtility
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{
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_container.Register(utility);
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}
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public TSystem GetSystem<TSystem>() where TSystem : class, ISystem
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{
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return _container.Get<TSystem>();
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}
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public TModel GetModel<TModel>() where TModel : class, IModel
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{
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return _container.Get<TModel>();
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}
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public TUtility GetUtility<TUtility>() where TUtility : class, IUtility
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{
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return _container.Get<TUtility>();
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}
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public void SendCommand<TCommand>() where TCommand : ICommand, new()
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{
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var command = new TCommand();
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command.SetArchitecture(this);
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command.Execute();
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}
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public void SendCommand<TCommand>(TCommand command) where TCommand : ICommand
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{
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command.SetArchitecture(this);
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command.Execute();
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}
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public TResult SendQuery<TResult>(IQuery<TResult> query)
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{
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query.SetArchitecture(this);
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return query.Do();
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}
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private readonly TypeEventSystem _typeEventSystem = new TypeEventSystem();
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public void SendEvent<TEvent>() where TEvent : new()
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{
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_typeEventSystem.Send<TEvent>();
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}
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public void SendEvent<TEvent>(TEvent e)
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{
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_typeEventSystem.Send(e);
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}
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public IUnRegister RegisterEvent<TEvent>(Action<TEvent> onEvent)
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{
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return _typeEventSystem.Register(onEvent);
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}
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public void UnRegisterEvent<TEvent>(Action<TEvent> onEvent)
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{
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_typeEventSystem.UnRegister(onEvent);
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}
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#region 生命周期
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public virtual void OnActive()
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{
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}
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public virtual bool OnInit()
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{
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return true;
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}
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public virtual void OnDestroy()
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{
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}
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public virtual void OnStart()
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{
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}
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public virtual void OnUpdate()
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{
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if (_updateSystems != null)
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{
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foreach (var system in _updateSystems)
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{
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system.OnUpdate();
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}
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}
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}
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public virtual void OnLateUpdate()
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{
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if (_lateUpdateSystems != null)
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{
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foreach (var system in _lateUpdateSystems)
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{
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system.OnLateUpdate();
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}
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}
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}
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public virtual void OnFixedUpdate()
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{
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if (_fixedUpdateSystems != null)
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{
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foreach (var system in _fixedUpdateSystems)
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{
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system.OnLateUpdate();
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}
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}
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}
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public virtual void OnRoleLogin()
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{
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if (_roleLoginSystems != null)
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{
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foreach (var system in _roleLoginSystems)
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{
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system.OnRoleLogin();
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}
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}
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}
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public virtual void OnRoleLogout()
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{
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if (_roleLogoutSystems != null)
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{
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foreach (var system in _roleLogoutSystems)
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{
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system.OnRoleLogout();
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}
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}
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}
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public virtual void OnDrawGizmos()
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{
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}
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public virtual void OnApplicationPause(bool pause)
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{
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}
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#endregion
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}
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public interface IArchitecture
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{
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void RegisterSystem<T>(T system) where T : ISystem;
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void RegisterModel<T>(T model) where T : IModel;
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void RegisterUtility<T>(T utility) where T : IUtility;
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T GetSystem<T>() where T : class, ISystem;
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T GetModel<T>() where T : class, IModel;
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T GetUtility<T>() where T : class, IUtility;
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void SendCommand<T>() where T : ICommand, new();
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void SendCommand<T>(T command) where T : ICommand;
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TResult SendQuery<TResult>(IQuery<TResult> query);
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void SendEvent<T>() where T : new();
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void SendEvent<T>(T e);
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IUnRegister RegisterEvent<T>(Action<T> onEvent);
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void UnRegisterEvent<T>(Action<T> onEvent);
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}
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public interface IOnEvent<in T>
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{
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void OnEvent(T e);
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}
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public static class OnGlobalEventExtension
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{
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public static IUnRegister RegisterEvent<T>(this IOnEvent<T> self) where T : struct
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{
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return TypeEventSystem.Global.Register<T>(self.OnEvent);
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}
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public static void UnRegisterEvent<T>(this IOnEvent<T> self) where T : struct
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{
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TypeEventSystem.Global.UnRegister<T>(self.OnEvent);
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}
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}
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#endregion
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#region Controller
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public interface IController : IBelongToArchitecture, ICanSendCommand, ICanGetSystem, ICanGetModel,
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ICanRegisterEvent, ICanSendQuery
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{
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}
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#endregion
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#region System
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public interface ISystem : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetUtility,
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ICanRegisterEvent, ICanSendEvent, ICanGetSystem
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{
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void Init();
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}
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abstract class SubSystem : ISystem, ILogicSys
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{
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private IArchitecture _architecture;
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IArchitecture IBelongToArchitecture.GetArchitecture()
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{
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return _architecture;
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}
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void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
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{
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_architecture = architecture;
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}
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void ISystem.Init()
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{
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OnInit();
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}
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protected abstract void OnInit();
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public virtual void OnDestroy()
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{
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}
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public virtual void OnStart()
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{
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}
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public virtual void OnUpdate()
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{
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}
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public virtual void OnLateUpdate()
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{
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}
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public virtual void OnFixedUpdate()
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{
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}
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public virtual void OnRoleLogin()
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{
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}
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public virtual void OnRoleLogout()
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{
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}
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public virtual void OnDrawGizmos()
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{
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}
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public virtual void OnApplicationPause(bool pause)
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{
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}
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bool ILogicSys.OnInit()
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{
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return true;
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}
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}
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#endregion
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#region Model
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public interface IModel : IBelongToArchitecture, ICanSetArchitecture, ICanGetUtility, ICanSendEvent
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{
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void Init();
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}
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public abstract class AbstractModel : IModel
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{
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private IArchitecture _architecture;
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IArchitecture IBelongToArchitecture.GetArchitecture()
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{
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return _architecture;
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}
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void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
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{
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_architecture = architecture;
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}
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void IModel.Init()
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{
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OnInit();
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}
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protected abstract void OnInit();
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}
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#endregion
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#region Utility
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public interface IUtility
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{
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}
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#endregion
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#region Command
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public interface ICommand : IBelongToArchitecture, ICanSetArchitecture, ICanGetSystem, ICanGetModel, ICanGetUtility,
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ICanSendEvent, ICanSendCommand, ICanSendQuery
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{
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void Execute();
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}
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public abstract class AbstractCommand : ICommand
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{
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private IArchitecture _architecture;
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IArchitecture IBelongToArchitecture.GetArchitecture()
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{
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return _architecture;
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}
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void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
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{
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_architecture = architecture;
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}
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void ICommand.Execute()
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{
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OnExecute();
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}
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protected abstract void OnExecute();
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}
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#endregion
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#region Query
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public interface IQuery<out TResult> : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetSystem,
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ICanSendQuery
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{
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TResult Do();
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}
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public abstract class AbstractQuery<T> : IQuery<T>
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{
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public T Do()
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{
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return OnDo();
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}
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protected abstract T OnDo();
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private IArchitecture _architecture;
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public IArchitecture GetArchitecture()
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{
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return _architecture;
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}
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public void SetArchitecture(IArchitecture architecture)
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{
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_architecture = architecture;
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}
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}
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#endregion
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#region Rule
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public interface IBelongToArchitecture
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{
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IArchitecture GetArchitecture();
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}
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public interface ICanSetArchitecture
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{
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void SetArchitecture(IArchitecture architecture);
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}
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public interface ICanGetModel : IBelongToArchitecture
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{
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}
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public static class CanGetModelExtension
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{
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public static T GetModel<T>(this ICanGetModel self) where T : class, IModel
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{
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return self.GetArchitecture().GetModel<T>();
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}
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}
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public interface ICanGetSystem : IBelongToArchitecture
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{
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}
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public static class CanGetSystemExtension
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{
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public static T GetSystem<T>(this ICanGetSystem self) where T : class, ISystem
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{
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return self.GetArchitecture().GetSystem<T>();
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}
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}
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public interface ICanGetUtility : IBelongToArchitecture
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{
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}
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public static class CanGetUtilityExtension
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{
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public static T GetUtility<T>(this ICanGetUtility self) where T : class, IUtility
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{
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return self.GetArchitecture().GetUtility<T>();
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}
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}
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public interface ICanRegisterEvent : IBelongToArchitecture
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{
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}
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public static class CanRegisterEventExtension
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{
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public static IUnRegister RegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent)
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{
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return self.GetArchitecture().RegisterEvent(onEvent);
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}
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public static void UnRegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent)
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{
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self.GetArchitecture().UnRegisterEvent(onEvent);
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}
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}
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public interface ICanSendCommand : IBelongToArchitecture
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{
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}
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public static class CanSendCommandExtension
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{
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public static void SendCommand<T>(this ICanSendCommand self) where T : ICommand, new()
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{
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self.GetArchitecture().SendCommand<T>();
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}
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public static void SendCommand<T>(this ICanSendCommand self, T command) where T : ICommand
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{
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self.GetArchitecture().SendCommand(command);
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}
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}
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public interface ICanSendEvent : IBelongToArchitecture
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{
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}
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public static class CanSendEventExtension
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{
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public static void SendEvent<T>(this ICanSendEvent self) where T : new()
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{
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self.GetArchitecture().SendEvent<T>();
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}
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public static void SendEvent<T>(this ICanSendEvent self, T e)
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{
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self.GetArchitecture().SendEvent(e);
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}
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}
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public interface ICanSendQuery : IBelongToArchitecture
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{
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}
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public static class CanSendQueryExtension
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{
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public static TResult SendQuery<TResult>(this ICanSendQuery self, IQuery<TResult> query)
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{
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return self.GetArchitecture().SendQuery(query);
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}
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}
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#endregion
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#region TypeEventSystem
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public interface IUnRegister
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{
|
|
void UnRegister();
|
|
}
|
|
|
|
public interface IUnRegisterList
|
|
{
|
|
List<IUnRegister> UnregisterList { get; }
|
|
}
|
|
|
|
public static class UnRegisterListExtension
|
|
{
|
|
public static void AddToUnregisterList(this IUnRegister self, IUnRegisterList unRegisterList)
|
|
{
|
|
unRegisterList.UnregisterList.Add(self);
|
|
}
|
|
|
|
public static void UnRegisterAll(this IUnRegisterList self)
|
|
{
|
|
foreach (var unRegister in self.UnregisterList)
|
|
{
|
|
unRegister.UnRegister();
|
|
}
|
|
|
|
self.UnregisterList.Clear();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 自定义可注销的类
|
|
/// </summary>
|
|
public struct CustomUnRegister : IUnRegister
|
|
{
|
|
/// <summary>
|
|
/// 委托对象
|
|
/// </summary>
|
|
private Action _onUnRegister;
|
|
|
|
/// <summary>
|
|
/// 带参构造函数
|
|
/// </summary>
|
|
/// <param name="onUnRegister"></param>
|
|
public CustomUnRegister(Action onUnRegister)
|
|
{
|
|
_onUnRegister = onUnRegister;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 资源释放
|
|
/// </summary>
|
|
public void UnRegister()
|
|
{
|
|
_onUnRegister.Invoke();
|
|
_onUnRegister = null;
|
|
}
|
|
}
|
|
|
|
public class UnRegisterOnDestroyTrigger : MonoBehaviour
|
|
{
|
|
private readonly HashSet<IUnRegister> _unRegisters = new HashSet<IUnRegister>();
|
|
|
|
public void AddUnRegister(IUnRegister unRegister)
|
|
{
|
|
_unRegisters.Add(unRegister);
|
|
}
|
|
|
|
public void RemoveUnRegister(IUnRegister unRegister)
|
|
{
|
|
_unRegisters.Remove(unRegister);
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
foreach (var unRegister in _unRegisters)
|
|
{
|
|
unRegister.UnRegister();
|
|
}
|
|
|
|
_unRegisters.Clear();
|
|
}
|
|
}
|
|
|
|
public static class UnRegisterExtension
|
|
{
|
|
public static IUnRegister UnRegisterWhenGameObjectDestroyed(this IUnRegister unRegister, GameObject gameObject)
|
|
{
|
|
var trigger = gameObject.GetComponent<UnRegisterOnDestroyTrigger>();
|
|
|
|
if (!trigger)
|
|
{
|
|
trigger = gameObject.AddComponent<UnRegisterOnDestroyTrigger>();
|
|
}
|
|
|
|
trigger.AddUnRegister(unRegister);
|
|
|
|
return unRegister;
|
|
}
|
|
}
|
|
|
|
public class TypeEventSystem
|
|
{
|
|
private readonly EasyEvents _events = new EasyEvents();
|
|
|
|
|
|
public static readonly TypeEventSystem Global = new TypeEventSystem();
|
|
|
|
public void Send<T>() where T : new()
|
|
{
|
|
var eventInfo = _events.GetEvent<EasyEvent<T>>();
|
|
if (eventInfo != null)
|
|
{
|
|
eventInfo.Trigger(new T());
|
|
}
|
|
}
|
|
|
|
public void Send<T>(T e)
|
|
{
|
|
var eventInfo = _events.GetEvent<EasyEvent<T>>();
|
|
if (eventInfo != null)
|
|
{
|
|
eventInfo.Trigger(e);
|
|
}
|
|
}
|
|
|
|
public IUnRegister Register<T>(Action<T> onEvent)
|
|
{
|
|
var e = _events.GetOrAddEvent<EasyEvent<T>>();
|
|
return e.Register(onEvent);
|
|
}
|
|
|
|
public void UnRegister<T>(Action<T> onEvent)
|
|
{
|
|
var e = _events.GetEvent<EasyEvent<T>>();
|
|
if (e != null)
|
|
{
|
|
e.UnRegister(onEvent);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Redux
|
|
|
|
public class Container
|
|
{
|
|
private readonly Dictionary<Type, object> _instances = new Dictionary<Type, object>();
|
|
|
|
public void Register<T>(T instance)
|
|
{
|
|
var key = typeof(T);
|
|
|
|
if (_instances.ContainsKey(key))
|
|
{
|
|
_instances[key] = instance;
|
|
}
|
|
else
|
|
{
|
|
_instances.Add(key, instance);
|
|
}
|
|
}
|
|
|
|
public T Get<T>() where T : class
|
|
{
|
|
var key = typeof(T);
|
|
|
|
object ret;
|
|
if (_instances.TryGetValue(key, out ret))
|
|
{
|
|
return ret as T;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region BindableProperty
|
|
|
|
public interface IBindableProperty<T> : IReadonlyBindableProperty<T>
|
|
{
|
|
new T Value { get; set; }
|
|
void SetValueWithoutEvent(T newValue);
|
|
}
|
|
|
|
public interface IReadonlyBindableProperty<T>
|
|
{
|
|
T Value { get; }
|
|
|
|
IUnRegister RegisterWithInitValue(Action<T> action);
|
|
void UnRegister(Action<T> onValueChanged);
|
|
IUnRegister Register(Action<T> onValueChanged);
|
|
}
|
|
|
|
public abstract class BindAbleProperty<T> : IBindableProperty<T>
|
|
{
|
|
public BindAbleProperty(T defaultValue = default(T))
|
|
{
|
|
_value = defaultValue;
|
|
}
|
|
|
|
protected T _value;
|
|
|
|
public T Value
|
|
{
|
|
get { return GetValue(); }
|
|
set
|
|
{
|
|
if (value == null && _value == null) return;
|
|
if (value != null && value.Equals(_value)) return;
|
|
|
|
SetValue(value);
|
|
if (_onValueChanged != null)
|
|
{
|
|
_onValueChanged.Invoke(value);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual void SetValue(T newValue)
|
|
{
|
|
_value = newValue;
|
|
}
|
|
|
|
protected virtual T GetValue()
|
|
{
|
|
return _value;
|
|
}
|
|
|
|
public void SetValueWithoutEvent(T newValue)
|
|
{
|
|
_value = newValue;
|
|
}
|
|
|
|
private Action<T> _onValueChanged = v => { };
|
|
|
|
public IUnRegister Register(Action<T> onValueChanged)
|
|
{
|
|
_onValueChanged += onValueChanged;
|
|
return new BindablePropertyUnRegister<T>()
|
|
{
|
|
BindAbleProperty = this,
|
|
OnValueChanged = onValueChanged
|
|
};
|
|
}
|
|
|
|
public IUnRegister RegisterWithInitValue(Action<T> onValueChanged)
|
|
{
|
|
onValueChanged(_value);
|
|
return Register(onValueChanged);
|
|
}
|
|
|
|
public static implicit operator T(BindAbleProperty<T> property)
|
|
{
|
|
return property.Value;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return Value.ToString();
|
|
}
|
|
|
|
public void UnRegister(Action<T> onValueChanged)
|
|
{
|
|
_onValueChanged -= onValueChanged;
|
|
}
|
|
}
|
|
|
|
public class BindablePropertyUnRegister<T> : IUnRegister
|
|
{
|
|
public BindAbleProperty<T> BindAbleProperty { get; set; }
|
|
|
|
public Action<T> OnValueChanged { get; set; }
|
|
|
|
public void UnRegister()
|
|
{
|
|
BindAbleProperty.UnRegister(OnValueChanged);
|
|
|
|
BindAbleProperty = null;
|
|
OnValueChanged = null;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region EasyEvent
|
|
|
|
public interface IEasyEvent
|
|
{
|
|
}
|
|
|
|
public class EasyEvent : IEasyEvent
|
|
{
|
|
private Action _onEvent = () => { };
|
|
|
|
public IUnRegister Register(Action onEvent)
|
|
{
|
|
_onEvent += onEvent;
|
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
|
}
|
|
|
|
public void UnRegister(Action onEvent)
|
|
{
|
|
_onEvent -= onEvent;
|
|
}
|
|
|
|
public void Trigger()
|
|
{
|
|
if (_onEvent != null)
|
|
{
|
|
_onEvent.Invoke();
|
|
}
|
|
}
|
|
}
|
|
|
|
public class EasyEvent<T> : IEasyEvent
|
|
{
|
|
private Action<T> _onEvent = e => { };
|
|
|
|
public IUnRegister Register(Action<T> onEvent)
|
|
{
|
|
_onEvent += onEvent;
|
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
|
}
|
|
|
|
public void UnRegister(Action<T> onEvent)
|
|
{
|
|
_onEvent -= onEvent;
|
|
}
|
|
|
|
public void Trigger(T t)
|
|
{
|
|
if (_onEvent != null)
|
|
{
|
|
_onEvent.Invoke(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class EasyEvent<T, K> : IEasyEvent
|
|
{
|
|
private Action<T, K> _onEvent = (t, k) => { };
|
|
|
|
public IUnRegister Register(Action<T, K> onEvent)
|
|
{
|
|
_onEvent += onEvent;
|
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
|
}
|
|
|
|
public void UnRegister(Action<T, K> onEvent)
|
|
{
|
|
_onEvent -= onEvent;
|
|
}
|
|
|
|
public void Trigger(T t, K k)
|
|
{
|
|
if (_onEvent != null)
|
|
{
|
|
_onEvent.Invoke(t, k);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class EasyEvent<T, K, S> : IEasyEvent
|
|
{
|
|
private Action<T, K, S> _onEvent = (t, k, s) => { };
|
|
|
|
public IUnRegister Register(Action<T, K, S> onEvent)
|
|
{
|
|
_onEvent += onEvent;
|
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
|
}
|
|
|
|
public void UnRegister(Action<T, K, S> onEvent)
|
|
{
|
|
_onEvent -= onEvent;
|
|
}
|
|
|
|
public void Trigger(T t, K k, S s)
|
|
{
|
|
if (_onEvent != null)
|
|
{
|
|
_onEvent.Invoke(t, k, s);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class EasyEvents
|
|
{
|
|
private static readonly EasyEvents GlobalEvents = new EasyEvents();
|
|
|
|
public static T Get<T>() where T : IEasyEvent
|
|
{
|
|
return GlobalEvents.GetEvent<T>();
|
|
}
|
|
|
|
|
|
public static void Register<T>() where T : IEasyEvent, new()
|
|
{
|
|
GlobalEvents.AddEvent<T>();
|
|
}
|
|
|
|
private readonly Dictionary<Type, IEasyEvent> _typeEvents = new Dictionary<Type, IEasyEvent>();
|
|
|
|
public void AddEvent<T>() where T : IEasyEvent, new()
|
|
{
|
|
_typeEvents.Add(typeof(T), new T());
|
|
}
|
|
|
|
public T GetEvent<T>() where T : IEasyEvent
|
|
{
|
|
IEasyEvent e;
|
|
|
|
if (_typeEvents.TryGetValue(typeof(T), out e))
|
|
{
|
|
return (T)e;
|
|
}
|
|
|
|
return default(T);
|
|
}
|
|
|
|
public T GetOrAddEvent<T>() where T : IEasyEvent, new()
|
|
{
|
|
var eType = typeof(T);
|
|
IEasyEvent e;
|
|
if (_typeEvents.TryGetValue(eType, out e))
|
|
{
|
|
return (T)e;
|
|
}
|
|
|
|
var t = new T();
|
|
_typeEvents.Add(eType, t);
|
|
return t;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
} |