Files
TEngine/Assets/GameScripts/DotNet/Core/Log/NLog.cs
ALEXTANG 0c8f3a5f92 [+] TEngineServer
[+] TEngineServer
2023-07-13 17:17:26 +08:00

75 lines
1.3 KiB
C#

#if TENGINE_NET
using NLog;
namespace TEngine;
public class NLog : ILog
{
private readonly Logger _logger;
public NLog(string name)
{
_logger = LogManager.GetLogger(name);
}
public void Trace(string message)
{
_logger.Trace(message);
}
public void Warning(string message)
{
_logger.Warn(message);
}
public void Info(string message)
{
_logger.Info(message);
}
public void Debug(string message)
{
_logger.Debug(message);
}
public void Error(string message)
{
_logger.Error(message);
}
public void Fatal(string message)
{
_logger.Fatal(message);
}
public void Trace(string message, params object[] args)
{
_logger.Trace(message, args);
}
public void Warning(string message, params object[] args)
{
_logger.Warn(message, args);
}
public void Info(string message, params object[] args)
{
_logger.Info(message, args);
}
public void Debug(string message, params object[] args)
{
_logger.Debug(message, args);
}
public void Error(string message, params object[] args)
{
_logger.Error(message, args);
}
public void Fatal(string message, params object[] args)
{
_logger.Fatal(message, args);
}
}
#endif