Files
TEngine/Assets/TEngine/Runtime/GameFramework/GameFrameworkEntry.cs
2023-04-19 14:20:05 +08:00

128 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
namespace TEngine
{
/// <summary>
/// 游戏框架入口。
/// </summary>
public static class GameFrameworkEntry
{
private static readonly GameFrameworkLinkedList<GameFrameworkModule> GameFrameworkModules = new GameFrameworkLinkedList<GameFrameworkModule>();
/// <summary>
/// 所有游戏框架模块轮询。
/// </summary>
/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
public static void Update(float elapseSeconds, float realElapseSeconds)
{
foreach (GameFrameworkModule module in GameFrameworkModules)
{
module.Update(elapseSeconds, realElapseSeconds);
}
}
/// <summary>
/// 关闭并清理所有游戏框架模块。
/// </summary>
public static void Shutdown()
{
for (LinkedListNode<GameFrameworkModule> current = GameFrameworkModules.Last; current != null; current = current.Previous)
{
current.Value.Shutdown();
}
GameFrameworkModules.Clear();
MemoryPool.ClearAll();
Utility.Marshal.FreeCachedHGlobal();
GameFrameworkLog.SetLogHelper(null);
}
/// <summary>
/// 获取游戏框架模块。
/// </summary>
/// <typeparam name="T">要获取的游戏框架模块类型。</typeparam>
/// <returns>要获取的游戏框架模块。</returns>
/// <remarks>如果要获取的游戏框架模块不存在,则自动创建该游戏框架模块。</remarks>
public static T GetModule<T>() where T : class
{
Type module = typeof(T);
if (module.FullName != null && !module.FullName.StartsWith("TEngine.", StringComparison.Ordinal))
{
throw new GameFrameworkException(Utility.Text.Format("You must get a Game Framework module, but '{0}' is not.", module.FullName));
}
string moduleName = Utility.Text.Format("{0}.{1}", module.Namespace, module.Name.Substring(1));
Type moduleType = Type.GetType(moduleName);
if (moduleType == null)
{
moduleName = Utility.Text.Format("{0}.{1}", module.Namespace, module.Name);
moduleType = Type.GetType(moduleName);
if (moduleType == null)
{
throw new GameFrameworkException(Utility.Text.Format("Can not find Game Framework module type '{0}'.", moduleName));
}
}
return GetModule(moduleType) as T;
}
/// <summary>
/// 获取游戏框架模块。
/// </summary>
/// <param name="moduleType">要获取的游戏框架模块类型。</param>
/// <returns>要获取的游戏框架模块。</returns>
/// <remarks>如果要获取的游戏框架模块不存在,则自动创建该游戏框架模块。</remarks>
private static GameFrameworkModule GetModule(Type moduleType)
{
foreach (GameFrameworkModule module in GameFrameworkModules)
{
if (module.GetType() == moduleType)
{
return module;
}
}
return CreateModule(moduleType);
}
/// <summary>
/// 创建游戏框架模块。
/// </summary>
/// <param name="moduleType">要创建的游戏框架模块类型。</param>
/// <returns>要创建的游戏框架模块。</returns>
private static GameFrameworkModule CreateModule(Type moduleType)
{
GameFrameworkModule module = (GameFrameworkModule)Activator.CreateInstance(moduleType);
if (module == null)
{
throw new GameFrameworkException(Utility.Text.Format("Can not create module '{0}'.", moduleType.FullName));
}
LinkedListNode<GameFrameworkModule> current = GameFrameworkModules.First;
while (current != null)
{
if (module.Priority > current.Value.Priority)
{
break;
}
current = current.Next;
}
if (current != null)
{
GameFrameworkModules.AddBefore(current, module);
}
else
{
GameFrameworkModules.AddLast(module);
}
return module;
}
}
}