Files
TEngine/Assets/Scenes/DemoMain.cs
ALEXTANG 74092e6399 事件系统优化更新
事件系统优化更新
1.使用静态代替单例,静态方法调用时候内存地址无需二次偏移定位
2.UI事件在关闭UI时自动反监听
2022-10-26 15:14:04 +08:00

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using System.Collections;
using System.Collections.Generic;
using TEngine.Runtime;
using UnityEngine;
public class DemoMain : MonoBehaviour
{
GameTickWatcher m_gameTimeWatcher = new GameTickWatcher();
// Start is called before the first frame update
void Start()
{
//Demo示例监听TEngine流程加载器OnStartGame事件
//抛出这个事件说明框架流程加载完成(热更新,初始化等)
GameEvent.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
}
private void OnStartGame()
{
Log.Debug("TEngineEvent.OnStartGame");
m_gameTimeWatcher.ElapseTime(true);
}
// Update is called once per frame
void Update()
{
}
}