Files
TEngine/Assets/GameScripts/HotFix/GameLogic/NetWorkDemo/PlayerNetSys.cs
ALEXTANG 72b7149aa1 Update
Update
2023-07-13 21:02:29 +08:00

29 lines
774 B
C#

using System;
using TEngine;
using TEngine.Core;
using TEngine.Core.Network;
namespace GameLogic
{
/// <summary>
/// 玩家信息网络模块。
/// </summary>
public class PlayerNetSys:DataCenterModule<PlayerNetSys>
{
public override void Init()
{
base.Init();
}
}
public class H_C2G_LoginRequestHandler : MessageRPC<H_C2G_LoginRequest,H_G2C_LoginResponse>
{
protected override async FTask Run(Session session, H_C2G_LoginRequest request, H_G2C_LoginResponse response, Action reply)
{
Log.Debug($"收到请求登录的消息 request:{request.ToJson()}");
response.Text = "登录成功";
await FTask.CompletedTask;
}
}
}