mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
880 lines
21 KiB
C#
880 lines
21 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TEngine.Redux
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{
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#region Architecture
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public interface IArchitecture
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{
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void RegisterSystem<T>(T system) where T : ISystem;
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void RegisterModel<T>(T model) where T : IModel;
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void RegisterUtility<T>(T utility) where T : IUtility;
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T GetSystem<T>() where T : class, ISystem;
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T GetModel<T>() where T : class, IModel;
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T GetUtility<T>() where T : class, IUtility;
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void SendCommand<T>() where T : ICommand, new();
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void SendCommand<T>(T command) where T : ICommand;
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TResult SendQuery<TResult>(IQuery<TResult> query);
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void SendEvent<T>() where T : new();
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void SendEvent<T>(T e);
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IUnRegister RegisterEvent<T>(Action<T> onEvent);
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void UnRegisterEvent<T>(Action<T> onEvent);
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}
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public abstract class Architecture<T> : IArchitecture where T : Architecture<T>, new()
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{
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private bool _Inited = false;
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private List<ISystem> _Systems = new List<ISystem>();
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private List<IModel> _Models = new List<IModel>();
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public static Action<T> OnRegisterPatch = architecture => { };
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private static T _Architecture;
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public static IArchitecture Interface
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{
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get
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{
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if (_Architecture == null)
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{
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MakeSureArchitecture();
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}
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return _Architecture;
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}
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}
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static void MakeSureArchitecture()
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{
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if (_Architecture == null)
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{
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_Architecture = new T();
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_Architecture.Init();
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OnRegisterPatch?.Invoke(_Architecture);
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foreach (var architectureModel in _Architecture._Models)
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{
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architectureModel.Init();
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}
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_Architecture._Models.Clear();
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foreach (var architectureSystem in _Architecture._Systems)
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{
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architectureSystem.Init();
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}
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_Architecture._Systems.Clear();
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_Architecture._Inited = true;
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}
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}
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protected abstract void Init();
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private TEngineContainer mContainer = new TEngineContainer();
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public void RegisterSystem<TSystem>(TSystem system) where TSystem : ISystem
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{
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system.SetArchitecture(this);
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mContainer.Register<TSystem>(system);
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if (!_Inited)
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{
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_Systems.Add(system);
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}
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else
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{
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system.Init();
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}
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}
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public void RegisterModel<TModel>(TModel model) where TModel : IModel
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{
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model.SetArchitecture(this);
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mContainer.Register<TModel>(model);
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if (!_Inited)
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{
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_Models.Add(model);
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}
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else
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{
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model.Init();
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}
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}
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public void RegisterUtility<TUtility>(TUtility utility) where TUtility : IUtility
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{
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mContainer.Register<TUtility>(utility);
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}
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public TSystem GetSystem<TSystem>() where TSystem : class, ISystem
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{
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return mContainer.Get<TSystem>();
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}
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public TModel GetModel<TModel>() where TModel : class, IModel
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{
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return mContainer.Get<TModel>();
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}
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public TUtility GetUtility<TUtility>() where TUtility : class, IUtility
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{
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return mContainer.Get<TUtility>();
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}
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public void SendCommand<TCommand>() where TCommand : ICommand, new()
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{
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var command = new TCommand();
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command.SetArchitecture(this);
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command.Execute();
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}
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public void SendCommand<TCommand>(TCommand command) where TCommand : ICommand
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{
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command.SetArchitecture(this);
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command.Execute();
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}
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public TResult SendQuery<TResult>(IQuery<TResult> query)
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{
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query.SetArchitecture(this);
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return query.Do();
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}
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private TypeEventSystem mTypeEventSystem = new TypeEventSystem();
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public void SendEvent<TEvent>() where TEvent : new()
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{
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mTypeEventSystem.Send<TEvent>();
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}
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public void SendEvent<TEvent>(TEvent e)
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{
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mTypeEventSystem.Send<TEvent>(e);
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}
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public IUnRegister RegisterEvent<TEvent>(Action<TEvent> onEvent)
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{
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return mTypeEventSystem.Register<TEvent>(onEvent);
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}
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public void UnRegisterEvent<TEvent>(Action<TEvent> onEvent)
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{
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mTypeEventSystem.UnRegister<TEvent>(onEvent);
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}
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}
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public interface IOnEvent<T>
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{
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void OnEvent(T e);
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}
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public static class OnGlobalEventExtension
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{
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public static IUnRegister RegisterEvent<T>(this IOnEvent<T> self) where T : struct
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{
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return TypeEventSystem.Global.Register<T>(self.OnEvent);
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}
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public static void UnRegisterEvent<T>(this IOnEvent<T> self) where T : struct
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{
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TypeEventSystem.Global.UnRegister<T>(self.OnEvent);
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}
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}
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#endregion
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#region Controller
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public interface IController : IBelongToArchitecture, ICanSendCommand, ICanGetSystem, ICanGetModel,
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ICanRegisterEvent, ICanSendQuery
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{
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}
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#endregion
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#region System
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public interface ISystem : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetUtility,
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ICanRegisterEvent, ICanSendEvent, ICanGetSystem
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{
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void Init();
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}
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public abstract class AbstractSystem : ISystem
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{
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private IArchitecture _Architecture;
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IArchitecture IBelongToArchitecture.GetArchitecture()
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{
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return _Architecture;
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}
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void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
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{
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_Architecture = architecture;
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}
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void ISystem.Init()
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{
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OnInit();
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}
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protected abstract void OnInit();
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}
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#endregion
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#region Model
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public interface IModel : IBelongToArchitecture, ICanSetArchitecture, ICanGetUtility, ICanSendEvent
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{
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void Init();
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}
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public abstract class AbstractModel : IModel
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{
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private IArchitecture _Architecturel;
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IArchitecture IBelongToArchitecture.GetArchitecture()
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{
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return _Architecturel;
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}
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void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
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{
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_Architecturel = architecture;
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}
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void IModel.Init()
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{
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OnInit();
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}
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protected abstract void OnInit();
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}
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#endregion
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#region Utility
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public interface IUtility
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{
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}
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#endregion
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#region Command
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public interface ICommand : IBelongToArchitecture, ICanSetArchitecture, ICanGetSystem, ICanGetModel, ICanGetUtility,
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ICanSendEvent, ICanSendCommand, ICanSendQuery
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{
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void Execute();
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}
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public abstract class AbstractCommand : ICommand
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{
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private IArchitecture _Architecture;
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IArchitecture IBelongToArchitecture.GetArchitecture()
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{
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return _Architecture;
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}
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void ICanSetArchitecture.SetArchitecture(IArchitecture architecture)
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{
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_Architecture = architecture;
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}
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void ICommand.Execute()
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{
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OnExecute();
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}
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protected abstract void OnExecute();
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}
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#endregion
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#region Query
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public interface IQuery<TResult> : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetSystem,
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ICanSendQuery
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{
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TResult Do();
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}
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public abstract class AbstractQuery<T> : IQuery<T>
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{
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public T Do()
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{
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return OnDo();
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}
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protected abstract T OnDo();
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private IArchitecture _Architecture;
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public IArchitecture GetArchitecture()
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{
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return _Architecture;
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}
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public void SetArchitecture(IArchitecture architecture)
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{
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_Architecture = architecture;
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}
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}
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#endregion
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#region Rule
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public interface IBelongToArchitecture
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{
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IArchitecture GetArchitecture();
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}
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public interface ICanSetArchitecture
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{
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void SetArchitecture(IArchitecture architecture);
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}
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public interface ICanGetModel : IBelongToArchitecture
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{
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}
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public static class CanGetModelExtension
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{
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public static T GetModel<T>(this ICanGetModel self) where T : class, IModel
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{
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return self.GetArchitecture().GetModel<T>();
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}
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}
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public interface ICanGetSystem : IBelongToArchitecture
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{
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}
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public static class CanGetSystemExtension
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{
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public static T GetSystem<T>(this ICanGetSystem self) where T : class, ISystem
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{
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return self.GetArchitecture().GetSystem<T>();
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}
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}
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public interface ICanGetUtility : IBelongToArchitecture
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{
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}
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public static class CanGetUtilityExtension
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{
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public static T GetUtility<T>(this ICanGetUtility self) where T : class, IUtility
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{
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return self.GetArchitecture().GetUtility<T>();
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}
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}
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public interface ICanRegisterEvent : IBelongToArchitecture
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{
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}
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public static class CanRegisterEventExtension
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{
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public static IUnRegister RegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent)
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{
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return self.GetArchitecture().RegisterEvent<T>(onEvent);
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}
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public static void UnRegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent)
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{
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self.GetArchitecture().UnRegisterEvent<T>(onEvent);
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}
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}
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public interface ICanSendCommand : IBelongToArchitecture
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{
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}
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public static class CanSendCommandExtension
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{
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public static void SendCommand<T>(this ICanSendCommand self) where T : ICommand, new()
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{
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self.GetArchitecture().SendCommand<T>();
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}
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public static void SendCommand<T>(this ICanSendCommand self, T command) where T : ICommand
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{
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self.GetArchitecture().SendCommand<T>(command);
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}
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}
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public interface ICanSendEvent : IBelongToArchitecture
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{
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}
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public static class CanSendEventExtension
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{
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public static void SendEvent<T>(this ICanSendEvent self) where T : new()
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{
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self.GetArchitecture().SendEvent<T>();
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}
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public static void SendEvent<T>(this ICanSendEvent self, T e)
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{
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self.GetArchitecture().SendEvent<T>(e);
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}
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}
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public interface ICanSendQuery : IBelongToArchitecture
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{
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}
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public static class CanSendQueryExtension
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{
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public static TResult SendQuery<TResult>(this ICanSendQuery self, IQuery<TResult> query)
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{
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return self.GetArchitecture().SendQuery(query);
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}
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}
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#endregion
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#region TypeEventSystem
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public interface IUnRegister
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{
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void UnRegister();
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}
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public interface IUnRegisterList
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{
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List<IUnRegister> UnregisterList { get; }
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}
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public static class IUnRegisterListExtension
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{
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public static void AddToUnregisterList(this IUnRegister self, IUnRegisterList unRegisterList)
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{
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unRegisterList.UnregisterList.Add(self);
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}
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public static void UnRegisterAll(this IUnRegisterList self)
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{
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foreach (var unRegister in self.UnregisterList)
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{
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unRegister.UnRegister();
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}
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self.UnregisterList.Clear();
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}
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}
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/// <summary>
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/// 自定义可注销的类
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/// </summary>
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public struct CustomUnRegister : IUnRegister
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{
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/// <summary>
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/// 委托对象
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/// </summary>
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private Action mOnUnRegister { get; set; }
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/// <summary>
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/// 带参构造函数
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/// </summary>
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/// <param name="onDispose"></param>
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public CustomUnRegister(Action onUnRegsiter)
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{
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mOnUnRegister = onUnRegsiter;
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}
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/// <summary>
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/// 资源释放
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/// </summary>
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public void UnRegister()
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{
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mOnUnRegister.Invoke();
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mOnUnRegister = null;
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}
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}
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public class UnRegisterOnDestroyTrigger : MonoBehaviour
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{
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private readonly HashSet<IUnRegister> mUnRegisters = new HashSet<IUnRegister>();
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public void AddUnRegister(IUnRegister unRegister)
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{
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mUnRegisters.Add(unRegister);
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}
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public void RemoveUnRegister(IUnRegister unRegister)
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{
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mUnRegisters.Remove(unRegister);
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}
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private void OnDestroy()
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{
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foreach (var unRegister in mUnRegisters)
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{
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unRegister.UnRegister();
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}
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mUnRegisters.Clear();
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}
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}
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public static class UnRegisterExtension
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{
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public static IUnRegister UnRegisterWhenGameObjectDestroyed(this IUnRegister unRegister, GameObject gameObject)
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{
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var trigger = gameObject.GetComponent<UnRegisterOnDestroyTrigger>();
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if (!trigger)
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{
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trigger = gameObject.AddComponent<UnRegisterOnDestroyTrigger>();
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}
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trigger.AddUnRegister(unRegister);
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return unRegister;
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}
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}
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public class TypeEventSystem
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{
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private readonly EasyEvents mEvents = new EasyEvents();
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public static readonly TypeEventSystem Global = new TypeEventSystem();
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public void Send<T>() where T : new()
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{
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mEvents.GetEvent<EasyEvent<T>>()?.Trigger(new T());
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}
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public void Send<T>(T e)
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{
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mEvents.GetEvent<EasyEvent<T>>()?.Trigger(e);
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}
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public IUnRegister Register<T>(Action<T> onEvent)
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{
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var e = mEvents.GetOrAddEvent<EasyEvent<T>>();
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return e.Register(onEvent);
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}
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public void UnRegister<T>(Action<T> onEvent)
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{
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var e = mEvents.GetEvent<EasyEvent<T>>();
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if (e != null)
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{
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e.UnRegister(onEvent);
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}
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}
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}
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#endregion
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#region TEngine
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public class TEngineContainer
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{
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private Dictionary<Type, object> _Instances = new Dictionary<Type, object>();
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public void Register<T>(T instance)
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{
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var key = typeof(T);
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if (_Instances.ContainsKey(key))
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{
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_Instances[key] = instance;
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}
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else
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{
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_Instances.Add(key, instance);
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}
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}
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public T Get<T>() where T : class
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{
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var key = typeof(T);
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if (_Instances.TryGetValue(key, out var retInstance))
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{
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return retInstance as T;
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}
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return null;
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}
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}
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#endregion
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#region BindableProperty
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public interface IBindableProperty<T> : IReadonlyBindableProperty<T>
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{
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new T Value { get; set; }
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void SetValueWithoutEvent(T newValue);
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}
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public interface IReadonlyBindableProperty<T>
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{
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T Value { get; }
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IUnRegister RegisterWithInitValue(Action<T> action);
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void UnRegister(Action<T> onValueChanged);
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IUnRegister Register(Action<T> onValueChanged);
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}
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public class BindableProperty<T> : IBindableProperty<T>
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{
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public BindableProperty(T defaultValue = default)
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{
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mValue = defaultValue;
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}
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protected T mValue;
|
|
|
|
public T Value
|
|
{
|
|
get => GetValue();
|
|
set
|
|
{
|
|
if (value == null && mValue == null) return;
|
|
if (value != null && value.Equals(mValue)) return;
|
|
|
|
SetValue(value);
|
|
mOnValueChanged?.Invoke(value);
|
|
}
|
|
}
|
|
|
|
protected virtual void SetValue(T newValue)
|
|
{
|
|
mValue = newValue;
|
|
}
|
|
|
|
protected virtual T GetValue()
|
|
{
|
|
return mValue;
|
|
}
|
|
|
|
public void SetValueWithoutEvent(T newValue)
|
|
{
|
|
mValue = newValue;
|
|
}
|
|
|
|
private Action<T> mOnValueChanged = (v) => { };
|
|
|
|
public IUnRegister Register(Action<T> onValueChanged)
|
|
{
|
|
mOnValueChanged += onValueChanged;
|
|
return new BindablePropertyUnRegister<T>()
|
|
{
|
|
BindableProperty = this,
|
|
OnValueChanged = onValueChanged
|
|
};
|
|
}
|
|
|
|
public IUnRegister RegisterWithInitValue(Action<T> onValueChanged)
|
|
{
|
|
onValueChanged(mValue);
|
|
return Register(onValueChanged);
|
|
}
|
|
|
|
public static implicit operator T(BindableProperty<T> property)
|
|
{
|
|
return property.Value;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return Value.ToString();
|
|
}
|
|
|
|
public void UnRegister(Action<T> onValueChanged)
|
|
{
|
|
mOnValueChanged -= onValueChanged;
|
|
}
|
|
}
|
|
|
|
public class BindablePropertyUnRegister<T> : IUnRegister
|
|
{
|
|
public BindableProperty<T> BindableProperty { get; set; }
|
|
|
|
public Action<T> OnValueChanged { get; set; }
|
|
|
|
public void UnRegister()
|
|
{
|
|
BindableProperty.UnRegister(OnValueChanged);
|
|
|
|
BindableProperty = null;
|
|
OnValueChanged = null;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region EasyEvent
|
|
|
|
public interface IEasyEvent
|
|
{
|
|
}
|
|
|
|
public class EasyEvent : IEasyEvent
|
|
{
|
|
private Action mOnEvent = () => { };
|
|
|
|
public IUnRegister Register(Action onEvent)
|
|
{
|
|
mOnEvent += onEvent;
|
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
|
}
|
|
|
|
public void UnRegister(Action onEvent)
|
|
{
|
|
mOnEvent -= onEvent;
|
|
}
|
|
|
|
public void Trigger()
|
|
{
|
|
mOnEvent?.Invoke();
|
|
}
|
|
}
|
|
|
|
public class EasyEvent<T> : IEasyEvent
|
|
{
|
|
private Action<T> mOnEvent = e => { };
|
|
|
|
public IUnRegister Register(Action<T> onEvent)
|
|
{
|
|
mOnEvent += onEvent;
|
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
|
}
|
|
|
|
public void UnRegister(Action<T> onEvent)
|
|
{
|
|
mOnEvent -= onEvent;
|
|
}
|
|
|
|
public void Trigger(T t)
|
|
{
|
|
mOnEvent?.Invoke(t);
|
|
}
|
|
}
|
|
|
|
public class EasyEvent<T, K> : IEasyEvent
|
|
{
|
|
private Action<T, K> mOnEvent = (t, k) => { };
|
|
|
|
public IUnRegister Register(Action<T, K> onEvent)
|
|
{
|
|
mOnEvent += onEvent;
|
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
|
}
|
|
|
|
public void UnRegister(Action<T, K> onEvent)
|
|
{
|
|
mOnEvent -= onEvent;
|
|
}
|
|
|
|
public void Trigger(T t, K k)
|
|
{
|
|
mOnEvent?.Invoke(t, k);
|
|
}
|
|
}
|
|
|
|
public class EasyEvent<T, K, S> : IEasyEvent
|
|
{
|
|
private Action<T, K, S> mOnEvent = (t, k, s) => { };
|
|
|
|
public IUnRegister Register(Action<T, K, S> onEvent)
|
|
{
|
|
mOnEvent += onEvent;
|
|
return new CustomUnRegister(() => { UnRegister(onEvent); });
|
|
}
|
|
|
|
public void UnRegister(Action<T, K, S> onEvent)
|
|
{
|
|
mOnEvent -= onEvent;
|
|
}
|
|
|
|
public void Trigger(T t, K k, S s)
|
|
{
|
|
mOnEvent?.Invoke(t, k, s);
|
|
}
|
|
}
|
|
|
|
public class EasyEvents
|
|
{
|
|
private static EasyEvents mGlobalEvents = new EasyEvents();
|
|
|
|
public static T Get<T>() where T : IEasyEvent
|
|
{
|
|
return mGlobalEvents.GetEvent<T>();
|
|
}
|
|
|
|
|
|
public static void Register<T>() where T : IEasyEvent, new()
|
|
{
|
|
mGlobalEvents.AddEvent<T>();
|
|
}
|
|
|
|
private Dictionary<Type, IEasyEvent> mTypeEvents = new Dictionary<Type, IEasyEvent>();
|
|
|
|
public void AddEvent<T>() where T : IEasyEvent, new()
|
|
{
|
|
mTypeEvents.Add(typeof(T), new T());
|
|
}
|
|
|
|
public T GetEvent<T>() where T : IEasyEvent
|
|
{
|
|
IEasyEvent e;
|
|
|
|
if (mTypeEvents.TryGetValue(typeof(T), out e))
|
|
{
|
|
return (T)e;
|
|
}
|
|
|
|
return default;
|
|
}
|
|
|
|
public T GetOrAddEvent<T>() where T : IEasyEvent, new()
|
|
{
|
|
var eType = typeof(T);
|
|
if (mTypeEvents.TryGetValue(eType, out var e))
|
|
{
|
|
return (T)e;
|
|
}
|
|
|
|
var t = new T();
|
|
mTypeEvents.Add(eType, t);
|
|
return t;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
} |