Files
TEngine/Assets/TResources/Config/BuffConfig.json
ALEXTANG 4e3f87e17a 配置表数据转为List结构
配置表数据转为List结构
2022-06-16 11:31:55 +08:00

200 lines
3.5 KiB
JSON

[
{
"BuffID": 1001,
"BuffType": 0,
"BuffValue": 0.5,
"BuffValue2": 0,
"BuffName": "伤害增加",
"HandleState": 0,
"CanAddBuff": 1
},
{
"BuffID": 1002,
"BuffType": 1,
"BuffValue": 0.5,
"BuffValue2": 0,
"BuffName": "生命值增加",
"HandleState": 0,
"CanAddBuff": 1
},
{
"BuffID": 1003,
"BuffType": 3,
"BuffValue": 0.1,
"BuffValue2": 0.3,
"BuffName": "恢复",
"HandleState": 1,
"CanAddBuff": 1
},
{
"BuffID": 1004,
"BuffType": 0,
"BuffValue": -0.3,
"BuffValue2": 0,
"BuffName": "伤害降低",
"HandleState": 0,
"CanAddBuff": 1
},
{
"BuffID": 1005,
"BuffType": 1,
"BuffValue": -0.3,
"BuffValue2": 0,
"BuffName": "生命值降低",
"HandleState": 0,
"CanAddBuff": 1
},
{
"BuffID": 1006,
"BuffType": 2,
"BuffValue": 5,
"BuffValue2": 0,
"BuffName": "伤害增加固定值",
"HandleState": 0,
"CanAddBuff": 1
},
{
"BuffID": 1007,
"BuffType": 4,
"BuffValue": 0.6,
"BuffValue2": 0,
"BuffName": "冲锋",
"HandleState": 1,
"CanAddBuff": 0
},
{
"BuffID": 1008,
"BuffType": 5,
"BuffValue": 15,
"BuffValue2": 0,
"BuffName": "魔法装甲I",
"HandleState": 1,
"CanAddBuff": 0
},
{
"BuffID": 1009,
"BuffType": 6,
"BuffValue": 0.4,
"BuffValue2": 0,
"BuffName": "威压倍率",
"HandleState": 2,
"CanAddBuff": 1
},
{
"BuffID": 1010,
"BuffType": 7,
"BuffValue": 0.1,
"BuffValue2": 0,
"BuffName": "荆棘",
"HandleState": 4,
"CanAddBuff": 0
},
{
"BuffID": 1011,
"BuffType": 8,
"BuffValue": 3,
"BuffValue2": 0,
"BuffName": "回复I",
"HandleState": 1,
"CanAddBuff": 1
},
{
"BuffID": 1012,
"BuffType": 9,
"BuffValue": 0,
"BuffValue2": 0,
"BuffName": "不屈",
"HandleState": 3,
"CanAddBuff": 0
},
{
"BuffID": 1013,
"BuffType": 10,
"BuffValue": 1,
"BuffValue2": 0,
"BuffName": "暴政",
"HandleState": 2,
"CanAddBuff": 0
},
{
"BuffID": 1014,
"BuffType": 8,
"BuffValue": 4,
"BuffValue2": 0,
"BuffName": "回复II",
"HandleState": 1,
"CanAddBuff": 1
},
{
"BuffID": 1015,
"BuffType": 2,
"BuffValue": 2,
"BuffValue2": 0,
"BuffName": "炼狱I",
"HandleState": 1,
"CanAddBuff": 0
},
{
"BuffID": 1016,
"BuffType": 2,
"BuffValue": 3,
"BuffValue2": 0,
"BuffName": "炼狱II",
"HandleState": 1,
"CanAddBuff": 0
},
{
"BuffID": 1017,
"BuffType": 2,
"BuffValue": 8,
"BuffValue2": 0,
"BuffName": "伤害增加固定值",
"HandleState": 0,
"CanAddBuff": 1
},
{
"BuffID": 1018,
"BuffType": 3,
"BuffValue": 0.15,
"BuffValue2": 0.3,
"BuffName": "恢复",
"HandleState": 1,
"CanAddBuff": 1
},
{
"BuffID": 1019,
"BuffType": 4,
"BuffValue": 0.5,
"BuffValue2": 0,
"BuffName": "冲锋",
"HandleState": 1,
"CanAddBuff": 0
},
{
"BuffID": 1020,
"BuffType": 5,
"BuffValue": 10,
"BuffValue2": 0,
"BuffName": "深渊",
"HandleState": 1,
"CanAddBuff": 0
},
{
"BuffID": 1021,
"BuffType": 11,
"BuffValue": 6,
"BuffValue2": 0,
"BuffName": "掘墓I",
"HandleState": 0,
"CanAddBuff": 0
},
{
"BuffID": 1022,
"BuffType": 11,
"BuffValue": 3,
"BuffValue2": 0,
"BuffName": "掘墓II",
"HandleState": 0,
"CanAddBuff": 0
}
]