mirror of
https://github.com/Alex-Rachel/TEngine.git
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67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
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namespace YooAsset
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{
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internal class DatabaseRawFileProvider : ProviderBase
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{
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public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
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{
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}
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public override void Update()
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{
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#if UNITY_EDITOR
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if (IsDone)
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return;
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if (Status == EStatus.None)
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{
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// 检测资源文件是否存在
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string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);
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if (string.IsNullOrEmpty(guid))
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{
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Status = EStatus.Failed;
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LastError = $"Not found asset : {MainAssetInfo.AssetPath}";
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YooLogger.Error(LastError);
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InvokeCompletion();
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return;
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}
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Status = EStatus.CheckBundle;
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// 注意:模拟异步加载效果提前返回
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if (IsWaitForAsyncComplete == false)
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return;
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}
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// 1. 检测资源包
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if (Status == EStatus.CheckBundle)
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{
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if (IsWaitForAsyncComplete)
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{
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OwnerBundle.WaitForAsyncComplete();
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}
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if (OwnerBundle.IsDone() == false)
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return;
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if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
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{
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Status = EStatus.Failed;
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LastError = OwnerBundle.LastError;
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InvokeCompletion();
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return;
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}
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Status = EStatus.Checking;
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}
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// 2. 检测加载结果
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if (Status == EStatus.Checking)
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{
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RawFilePath = MainAssetInfo.AssetPath;
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Status = EStatus.Succeed;
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InvokeCompletion();
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}
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#endif
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}
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}
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} |