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48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using UnityEngine;
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namespace YooAsset
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{
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internal abstract class FSLoadBundleOperation : AsyncOperationBase
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{
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/// <summary>
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/// 加载结果
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/// </summary>
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public BundleResult Result { protected set; get; }
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/// <summary>
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/// 下载进度
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/// </summary>
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public float DownloadProgress { protected set; get; } = 0;
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/// <summary>
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/// 下载大小
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/// </summary>
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public long DownloadedBytes { protected set; get; } = 0;
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/// <summary>
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/// 终止下载任务
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/// </summary>
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public abstract void AbortDownloadOperation();
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}
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internal sealed class FSLoadBundleCompleteOperation : FSLoadBundleOperation
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{
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private readonly string _error;
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internal FSLoadBundleCompleteOperation(string error)
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{
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_error = error;
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}
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internal override void InternalOnStart()
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{
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Status = EOperationStatus.Failed;
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Error = _error;
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}
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internal override void InternalOnUpdate()
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{
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}
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public override void AbortDownloadOperation()
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{
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}
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}
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} |