Files
TEngine/UnityProject/Packages/YooAsset/Editor/AssetBundleBuilder/AssetBundleBuilderHelper.cs
Alex-Rachel 6166fd24c6 yoo2.2,9
yoo2.2,9
2025-01-25 13:46:17 +08:00

28 lines
706 B
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public static class AssetBundleBuilderHelper
{
/// <summary>
/// 获取默认的输出根目录
/// </summary>
public static string GetDefaultBuildOutputRoot()
{
string projectPath = EditorTools.GetProjectPath();
return $"{projectPath}/Bundles";
}
/// <summary>
/// 获取流文件夹路径
/// </summary>
public static string GetStreamingAssetsRoot()
{
return YooAssetSettingsData.GetYooEditorBuildinRoot();
}
}
}