Files
TEngine/UnityProject/Assets/TEngine/Editor/Resource/Encryption.cs
Alex-Rachel 6166fd24c6 yoo2.2,9
yoo2.2,9
2025-01-25 13:46:17 +08:00

53 lines
1.3 KiB
C#

using System;
using System.IO;
using TEngine;
using YooAsset;
/// <summary>
/// 文件偏移加密方式
/// </summary>
public class FileOffsetEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
if (fileInfo.BundleName.Contains("DLL"))
{
}
int offset = 32;
byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
var encryptedData = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
EncryptResult result = new EncryptResult();
result.Encrypted = true;
result.EncryptedData = encryptedData;
return result;
}
}
/// <summary>
/// 文件流加密方式
/// </summary>
public class FileStreamEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
if (fileInfo.BundleName.Contains("DLL"))
{
}
var fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
for (int i = 0; i < fileData.Length; i++)
{
fileData[i] ^= BundleStream.KEY;
}
EncryptResult result = new EncryptResult();
result.Encrypted = true;
result.EncryptedData = fileData;
return result;
}
}