Files
TEngine/Assets/GameScripts/HotFix/GameLogic/Demo/Uni/Runtime/SpawnHandle.cs
ALEXTANG 7bf081269c Demo
Demo
2023-05-13 11:57:11 +08:00

149 lines
2.8 KiB
C#

using UnityEngine;
using YooAsset;
namespace UniFramework.Pooling
{
public sealed class SpawnHandle : GameAsyncOperation
{
private enum ESteps
{
None,
Waiting,
Done,
}
private readonly GameObjectPool _pool;
private InstantiateOperation _operation;
private readonly Transform _parent;
private readonly Vector3 _position;
private readonly Quaternion _rotation;
private ESteps _steps = ESteps.None;
/// <summary>
/// 实例化的游戏对象
/// </summary>
public GameObject GameObj
{
get
{
if (_operation == null)
{
UniLogger.Warning("The spawn handle is invalid !");
return null;
}
return _operation.Result;
}
}
/// <summary>
/// 用户自定义数据集
/// </summary>
public System.Object[] UserDatas { private set; get; }
private SpawnHandle()
{
}
internal SpawnHandle(GameObjectPool pool, InstantiateOperation operation, Transform parent, Vector3 position, Quaternion rotation, params System.Object[] userDatas)
{
_pool = pool;
_operation = operation;
_parent = parent;
_position = position;
_rotation = rotation;
UserDatas = userDatas;
}
protected override void OnStart()
{
_steps = ESteps.Waiting;
}
protected override void OnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.Waiting)
{
if (_operation.IsDone == false)
return;
if (_operation.Status != EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _operation.Error;
return;
}
if (_operation.Result == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Clone game object is null.";
return;
}
// 设置参数
_operation.Result.transform.SetParent(_parent);
_operation.Result.transform.SetPositionAndRotation(_position, _rotation);
_operation.Result.SetActive(true);
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
/// <summary>
/// 回收
/// </summary>
public void Restore()
{
if (_operation != null)
{
ClearCompletedCallback();
CancelHandle();
_pool.Restore(_operation);
_operation = null;
}
}
/// <summary>
/// 丢弃
/// </summary>
public void Discard()
{
if (_operation != null)
{
ClearCompletedCallback();
CancelHandle();
_pool.Discard(_operation);
_operation = null;
}
}
/// <summary>
/// 等待异步实例化结束
/// </summary>
public void WaitForAsyncComplete()
{
if (_operation != null)
{
if (_steps == ESteps.Done)
return;
_operation.WaitForAsyncComplete();
OnUpdate();
}
}
private void CancelHandle()
{
if (IsDone == false)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"User cancelled !";
}
}
}
}