Files
TEngine/UnityProject/Packages/YooAsset/Runtime/ResourcePackage/PackageAsset.cs
Alex-Rachel 6166fd24c6 yoo2.2,9
yoo2.2,9
2025-01-25 13:46:17 +08:00

58 lines
1.3 KiB
C#

using System;
using System.Linq;
namespace YooAsset
{
[Serializable]
internal class PackageAsset
{
/// <summary>
/// 可寻址地址
/// </summary>
public string Address;
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源的分类标签
/// </summary>
public string[] AssetTags;
/// <summary>
/// 所属资源包ID
/// </summary>
public int BundleID;
/// <summary>
/// 所属资源包名称(仅编辑器有效)
/// </summary>
[NonSerialized]
public string BundleNameInEditor;
/// <summary>
/// 是否包含Tag
/// </summary>
public bool HasTag(string[] tags)
{
if (tags == null || tags.Length == 0)
return false;
if (AssetTags == null || AssetTags.Length == 0)
return false;
foreach (var tag in tags)
{
if (AssetTags.Contains(tag))
return true;
}
return false;
}
}
}