Files
TEngine/TEngineHotUpdate/TEngineHotUpdate.csproj
ALEXTANG 572b768ce2 把代码核心逻辑移入热更工程,热更工程生成编译后可以直接Copy dll 和 mdb文件到UnityAsset目录下
把代码核心逻辑移入热更工程,热更工程生成编译后可以直接Copy dll 和 mdb文件到UnityAsset目录下
2022-05-23 13:49:07 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2A2B3DF5-EA8B-4D32-A1B0-F09C9AF5E24E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TEngineHotUpdate</RootNamespace>
<AssemblyName>TEngineHotUpdate</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="UnityEngine">
<HintPath>UnityLib\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>UnityLib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>UnityLib\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>UnityLib\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>UnityLib\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>UnityLib\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>UnityLib\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="GameApp.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\TEngineCore\ClientSaveData\ClientSaveData.cs" />
<Compile Include="src\TEngineCore\Config\ResConfigUtil.cs" />
<Compile Include="src\TEngineCore\Core\BaseLogicSys.cs" />
<Compile Include="src\TEngineCore\Core\ILogicSys.cs" />
<Compile Include="src\TEngineCore\Core\ListPool.cs" />
<Compile Include="src\TEngineCore\Core\MemPoolMgr.cs" />
<Compile Include="src\TEngineCore\Core\Singleton.cs" />
<Compile Include="src\TEngineCore\Core\TEngine.cs" />
<Compile Include="src\TEngineCore\Core\TEngineRedux.cs" />
<Compile Include="src\TEngineCore\Core\TLogger.cs" />
<Compile Include="src\TEngineCore\Core\TSingleton.cs" />
<Compile Include="src\TEngineCore\Core\UnitySingleton.cs" />
<Compile Include="src\TEngineCore\ECS\ArrayPool.cs" />
<Compile Include="src\TEngineCore\ECS\Demo\ECSDemoApp.cs" />
<Compile Include="src\TEngineCore\ECS\Demo\ECSGameSystem.cs" />
<Compile Include="src\TEngineCore\ECS\ECSActor.cs" />
<Compile Include="src\TEngineCore\ECS\ECSComponent.cs" />
<Compile Include="src\TEngineCore\ECS\ECSDebugBehaviour.cs" />
<Compile Include="src\TEngineCore\ECS\ECSEventCmpt.cs" />
<Compile Include="src\TEngineCore\ECS\ECSObject.cs" />
<Compile Include="src\TEngineCore\ECS\ECSSystem.cs" />
<Compile Include="src\TEngineCore\ECS\Entity.cs" />
<Compile Include="src\TEngineCore\ECS\HotfixComponent.cs" />
<Compile Include="src\TEngineCore\ECS\IFixedUpdate.cs" />
<Compile Include="src\TEngineCore\ECS\IUpdate.cs" />
<Compile Include="src\TEngineCore\ECS\UpdateComponent.cs" />
<Compile Include="src\TEngineCore\Event\GameEventMgr.cs" />
<Compile Include="src\TEngineCore\Event\StringId.cs" />
<Compile Include="src\TEngineCore\FileSystem\FileSystem.cs" />
<Compile Include="src\TEngineCore\FileSystem\FileWriter.cs" />
<Compile Include="src\TEngineCore\FileSystem\LogToFile.cs" />
<Compile Include="src\TEngineCore\Json\JsonHelper.cs" />
<Compile Include="src\TEngineCore\Json\LitJson\IJsonWrapper.cs" />
<Compile Include="src\TEngineCore\Json\LitJson\JsonData.cs" />
<Compile Include="src\TEngineCore\Json\LitJson\JsonException.cs" />
<Compile Include="src\TEngineCore\Json\LitJson\JsonMapper.cs" />
<Compile Include="src\TEngineCore\Json\LitJson\JsonMockWrapper.cs" />
<Compile Include="src\TEngineCore\Json\LitJson\JsonReader.cs" />
<Compile Include="src\TEngineCore\Json\LitJson\JsonWriter.cs" />
<Compile Include="src\TEngineCore\Json\LitJson\Lexer.cs" />
<Compile Include="src\TEngineCore\Json\LitJson\Netstandard15Polyfill.cs" />
<Compile Include="src\TEngineCore\Json\LitJson\ParserToken.cs" />
<Compile Include="src\TEngineCore\Json\MiniJSON\Json.cs" />
<Compile Include="src\TEngineCore\Mono\MonoController.cs" />
<Compile Include="src\TEngineCore\Mono\MonoManager.cs" />
<Compile Include="src\TEngineCore\Res\AssetBundleData.cs" />
<Compile Include="src\TEngineCore\Res\AssetConfig.cs" />
<Compile Include="src\TEngineCore\Res\AssetData.cs" />
<Compile Include="src\TEngineCore\Res\AssetTag.cs" />
<Compile Include="src\TEngineCore\Res\ResMgr.cs" />
<Compile Include="src\TEngineCore\Res\TResource.cs" />
<Compile Include="src\TEngineCore\Thread\Loom.cs" />
<Compile Include="src\TEngineCore\Thread\ThreadMgr.cs" />
<Compile Include="src\TEngineCore\UI\Extend\DragItem.cs" />
<Compile Include="src\TEngineCore\UI\Extend\EmptyGraph.cs" />
<Compile Include="src\TEngineCore\UI\Extend\TipsUI.cs" />
<Compile Include="src\TEngineCore\UI\Extend\TweenUtil.cs" />
<Compile Include="src\TEngineCore\UI\Extend\UIEventItem.cs" />
<Compile Include="src\TEngineCore\UI\Extend\UIWindowWidget.cs" />
<Compile Include="src\TEngineCore\UI\IUIController.cs" />
<Compile Include="src\TEngineCore\UI\UIBase.cs" />
<Compile Include="src\TEngineCore\UI\UIManager.cs" />
<Compile Include="src\TEngineCore\UI\UISys.cs" />
<Compile Include="src\TEngineCore\UI\UIWindow.cs" />
<Compile Include="src\TEngineCore\UI\UIWindowBase.cs" />
<Compile Include="src\TEngineCore\Unitity\DevicePerformanceUtil.cs" />
<Compile Include="src\TEngineCore\Unitity\UnityUtil.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="src\TEngineCore\3rd\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>call copy /y $(TargetDir)TEngineHotUpdate.dll $(ProjectDir)..\Assets\TResources\DLL\;
call "$(SolutionDir)..\Tools\pdb2mdb.exe" "$(TargetDir)TEngineHotUpdate.dll"
call copy /y $(TargetDir)TEngineHotUpdate.dll.mdb $(ProjectDir)..\Assets\TResources\DLL\;
del $(TargetDir)TEngineHotUpdate.dll.mdb;
</PostBuildEvent>
</PropertyGroup>
</Project>