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TEngine/Assets/TEngine.Demo/Demo/TEngine.ActorDemo/ActorTestMain.cs
ALEXTANG 94be77bec5 Update Demo目录
Update Demo目录
2022-10-24 20:39:01 +08:00

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using System.Collections.Generic;
using TEngine.Runtime;
using TEngine.Runtime.Actor;
using UnityEngine;
public class ActorTestMain : MonoBehaviour
{
private uint _actorId = 1000;
void Start()
{
//Demo示例监听TEngine流程加载器OnStartGame事件
//抛出这个事件说明框架流程加载完成(热更新,初始化等)
GameEventMgr.Instance.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
}
private void OnStartGame()
{
Log.Debug("TEngineEvent.OnStartGame");
//激活ActorManager
ActorManager.Instance.Active();
//注册Actor类型
ActorManager.Instance.RegisterActorType(ActorType.ActorPlayer,typeof(PlayerActor));
//创建Actor
var actor = ActorManager.Instance.CreateGameActor(ActorType.ActorPlayer, _actorId++, true);
//附加组件ActorGameObjet可视化
actor.Attach<ModelComponent>();
actor.Attach<FsmComponent>();
actor.Attach<AnimatorComponent>();
}
}