Files
TEngine/Assets/GameScripts/ThirdParty/Recast/Recast.cs
ALEXTANG 0c8f3a5f92 [+] TEngineServer
[+] TEngineServer
2023-07-13 17:17:26 +08:00

35 lines
1.4 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace TEngine
{
public static class Recast
{
#if UNITY_IPHONE && !UNITY_EDITOR
const string RecastDLL = "__Internal";
#else
const string RecastDLL = "RecastDll";
#endif
public const int MAX_POLYS = 256;
[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
public static extern IntPtr RecastLoad(byte[] buffer, int n);
[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
public static extern void RecastClear(IntPtr navPtr);
[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
public static extern int RecastFind(IntPtr navPtr, float[] extents, float[] startPos, float[] endPos, float[] straightPath);
[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
public static extern int RecastFindNearestPoint(IntPtr navPtr, float[] extents, float[] pos, float[] nearestPos);
[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
public static extern int RecastFindRandomPointAroundCircle(IntPtr navPtr, float[] extents, float[] centerPos, float radius, float[] randomPos);
[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
public static extern int RecastFindRandomPoint(IntPtr navPtr, float[] randomPos);
}
}