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35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace TEngine
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{
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public static class Recast
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{
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#if UNITY_IPHONE && !UNITY_EDITOR
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const string RecastDLL = "__Internal";
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#else
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const string RecastDLL = "RecastDll";
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#endif
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public const int MAX_POLYS = 256;
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[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
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public static extern IntPtr RecastLoad(byte[] buffer, int n);
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[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
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public static extern void RecastClear(IntPtr navPtr);
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[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
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public static extern int RecastFind(IntPtr navPtr, float[] extents, float[] startPos, float[] endPos, float[] straightPath);
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[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
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public static extern int RecastFindNearestPoint(IntPtr navPtr, float[] extents, float[] pos, float[] nearestPos);
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[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
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public static extern int RecastFindRandomPointAroundCircle(IntPtr navPtr, float[] extents, float[] centerPos, float radius, float[] randomPos);
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[DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
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public static extern int RecastFindRandomPoint(IntPtr navPtr, float[] randomPos);
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}
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} |