Files
TEngine/Assets/GameScripts/ThirdParty/Protobuf-net/ServiceModel/ProtoOperationBehavior.cs
ALEXTANG 0c8f3a5f92 [+] TEngineServer
[+] TEngineServer
2023-07-13 17:17:26 +08:00

52 lines
1.8 KiB
C#

#if FEAT_SERVICEMODEL && PLAT_XMLSERIALIZER
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.ServiceModel.Description;
using System.Xml;
using ProtoBuf.Meta;
namespace ProtoBuf.ServiceModel
{
/// <summary>
/// Describes a WCF operation behaviour that can perform protobuf serialization
/// </summary>
public sealed class ProtoOperationBehavior : DataContractSerializerOperationBehavior
{
private TypeModel model;
/// <summary>
/// Create a new ProtoOperationBehavior instance
/// </summary>
public ProtoOperationBehavior(OperationDescription operation) : base(operation)
{
#if !NO_RUNTIME
model = RuntimeTypeModel.Default;
#endif
}
/// <summary>
/// The type-model that should be used with this behaviour
/// </summary>
public TypeModel Model
{
get { return model; }
set
{
model = value ?? throw new ArgumentNullException(nameof(value));
}
}
//public ProtoOperationBehavior(OperationDescription operation, DataContractFormatAttribute dataContractFormat) : base(operation, dataContractFormat) { }
/// <summary>
/// Creates a protobuf serializer if possible (falling back to the default WCF serializer)
/// </summary>
public override XmlObjectSerializer CreateSerializer(Type type, XmlDictionaryString name, XmlDictionaryString ns, IList<Type> knownTypes)
{
if (model == null) throw new InvalidOperationException("No Model instance has been assigned to the ProtoOperationBehavior");
return XmlProtoSerializer.TryCreate(model, type) ?? base.CreateSerializer(type, name, ns, knownTypes);
}
}
}
#endif