Files
TEngine/Assets/GameScripts/ThirdParty/Protobuf-net/Serializers/ByteSerializer.cs
ALEXTANG 0c8f3a5f92 [+] TEngineServer
[+] TEngineServer
2023-07-13 17:17:26 +08:00

42 lines
1.1 KiB
C#

#if !NO_RUNTIME
using System;
namespace ProtoBuf.Serializers
{
sealed class ByteSerializer : IProtoSerializer
{
public Type ExpectedType { get { return expectedType; } }
static readonly Type expectedType = typeof(byte);
public ByteSerializer(ProtoBuf.Meta.TypeModel model) { }
bool IProtoSerializer.RequiresOldValue => false;
bool IProtoSerializer.ReturnsValue => true;
public void Write(object value, ProtoWriter dest)
{
ProtoWriter.WriteByte((byte)value, dest);
}
public object Read(object value, ProtoReader source)
{
Helpers.DebugAssert(value == null); // since replaces
return source.ReadByte();
}
#if FEAT_COMPILER
void IProtoSerializer.EmitWrite(Compiler.CompilerContext ctx, Compiler.Local valueFrom)
{
ctx.EmitBasicWrite("WriteByte", valueFrom);
}
void IProtoSerializer.EmitRead(Compiler.CompilerContext ctx, Compiler.Local valueFrom)
{
ctx.EmitBasicRead("ReadByte", ExpectedType);
}
#endif
}
}
#endif