Files
TEngine/Assets/GameScripts/ThirdParty/Protobuf-net/ProtoIgnoreAttribute.cs
ALEXTANG 0c8f3a5f92 [+] TEngineServer
[+] TEngineServer
2023-07-13 17:17:26 +08:00

41 lines
1.4 KiB
C#

using System;
namespace ProtoBuf
{
/// <summary>
/// Indicates that a member should be excluded from serialization; this
/// is only normally used when using implict fields.
/// </summary>
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field,
AllowMultiple = false, Inherited = true)]
public class ProtoIgnoreAttribute : Attribute { }
/// <summary>
/// Indicates that a member should be excluded from serialization; this
/// is only normally used when using implict fields. This allows
/// ProtoIgnoreAttribute usage
/// even for partial classes where the individual members are not
/// under direct control.
/// </summary>
[AttributeUsage(AttributeTargets.Class,
AllowMultiple = true, Inherited = false)]
public sealed class ProtoPartialIgnoreAttribute : ProtoIgnoreAttribute
{
/// <summary>
/// Creates a new ProtoPartialIgnoreAttribute instance.
/// </summary>
/// <param name="memberName">Specifies the member to be ignored.</param>
public ProtoPartialIgnoreAttribute(string memberName)
: base()
{
if (string.IsNullOrEmpty(memberName)) throw new ArgumentNullException(nameof(memberName));
MemberName = memberName;
}
/// <summary>
/// The name of the member to be ignored.
/// </summary>
public string MemberName { get; }
}
}