mirror of
https://github.com/Alex-Rachel/TEngine.git
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57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
using System;
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using Cysharp.Threading.Tasks;
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using TEngine;
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using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureManager>;
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namespace GameMain
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{
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public class ProcedureCreateDownloader : ProcedureBase
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{
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public override bool UseNativeDialog { get; }
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protected override void OnEnter(ProcedureOwner procedureOwner)
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{
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Log.Info("创建补丁下载器");
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UILoadMgr.Show(UIDefine.UILoadUpdate,$"创建补丁下载器...");
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CreateDownloader(procedureOwner).Forget();
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}
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private async UniTaskVoid CreateDownloader(ProcedureOwner procedureOwner)
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{
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await UniTask.Delay(TimeSpan.FromSeconds(0.5f));
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var downloader = GameModule.Resource.CreateResourceDownloader();
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if (downloader.TotalDownloadCount == 0)
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{
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Log.Info("Not found any download files !");
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ChangeState<ProcedureDownloadOver>(procedureOwner);
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}
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else
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{
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//A total of 10 files were found that need to be downloaded
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Log.Info($"Found total {downloader.TotalDownloadCount} files that need download !");
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// 发现新更新文件后,挂起流程系统
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// 注意:开发者需要在下载前检测磁盘空间不足
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int totalDownloadCount = downloader.TotalDownloadCount;
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long totalDownloadBytes = downloader.TotalDownloadBytes;
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float sizeMb = totalDownloadBytes / 1048576f;
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sizeMb = UnityEngine.Mathf.Clamp(sizeMb, 0.1f, float.MaxValue);
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string totalSizeMb = sizeMb.ToString("f1");
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UILoadTip.ShowMessageBox($"Found update patch files, Total count {totalDownloadCount} Total size {totalSizeMb}MB", MessageShowType.TwoButton,
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LoadStyle.StyleEnum.Style_StartUpdate_Notice
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, () => { StartDownFile(procedureOwner: procedureOwner); }, UnityEngine.Application.Quit);
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}
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}
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void StartDownFile(ProcedureOwner procedureOwner)
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{
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ChangeState<ProcedureDownloadFile>(procedureOwner);
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}
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}
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} |