Files
TEngine/Assets/GameScripts/DotNet/Core/Pool/ConcurrentPool.cs
ALEXTANG 0c8f3a5f92 [+] TEngineServer
[+] TEngineServer
2023-07-13 17:17:26 +08:00

47 lines
1.1 KiB
C#

using System;
using System.Collections.Concurrent;
namespace TEngine
{
/// <summary>
/// 线程安全的静态通用对象池
/// </summary>
/// <typeparam name="T"></typeparam>
public static class ConcurrentPool<T>
{
private static readonly ConcurrentQueue<T> PoolQueue = new ConcurrentQueue<T>();
public static int Count => PoolQueue.Count;
public static T Rent()
{
return PoolQueue.TryDequeue(out var t) ? t : Activator.CreateInstance<T>();
}
public static T Rent(Func<T> generator)
{
return PoolQueue.TryDequeue(out var t) ? t : generator();
}
public static void Return(T t)
{
if (t == null)
{
return;
}
PoolQueue.Enqueue(t);
}
public static void Return(T t, Action<T> reset)
{
if (t == null)
{
return;
}
reset(t);
PoolQueue.Enqueue(t);
}
}
}