Files
TEngine/Assets/GameScripts/ThirdParty/Protobuf-net/PrefixStyle.cs
ALEXTANG 0c8f3a5f92 [+] TEngineServer
[+] TEngineServer
2023-07-13 17:17:26 +08:00

27 lines
908 B
C#

namespace ProtoBuf
{
/// <summary>
/// Specifies the type of prefix that should be applied to messages.
/// </summary>
public enum PrefixStyle
{
/// <summary>
/// No length prefix is applied to the data; the data is terminated only be the end of the stream.
/// </summary>
None = 0,
/// <summary>
/// A base-128 ("varint", the default prefix format in protobuf) length prefix is applied to the data (efficient for short messages).
/// </summary>
Base128 = 1,
/// <summary>
/// A fixed-length (little-endian) length prefix is applied to the data (useful for compatibility).
/// </summary>
Fixed32 = 2,
/// <summary>
/// A fixed-length (big-endian) length prefix is applied to the data (useful for compatibility).
/// </summary>
Fixed32BigEndian = 3
}
}