mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
25 lines
734 B
C#
25 lines
734 B
C#
using System;
|
||
|
||
namespace ET
|
||
{
|
||
/// <summary>
|
||
/// 同一块地图可能有多种寻路数据,玩家可以随时切换,怪物也可能跟玩家的寻路不一样,寻路组件应该挂在Unit上
|
||
/// </summary>
|
||
[ComponentOf(typeof(Unit))]
|
||
public class PathfindingComponent: Entity, IAwake<string>, IDestroy
|
||
{
|
||
public const int FindRandomNavPosMaxRadius = 15000; // 随机找寻路点的最大半径
|
||
|
||
public float[] extents = {15, 10, 15};
|
||
|
||
public string Name;
|
||
|
||
public IntPtr navMesh;
|
||
|
||
public float[] StartPos = new float[3];
|
||
|
||
public float[] EndPos = new float[3];
|
||
|
||
public float[] Result = new float[Recast.MAX_POLYS * 3];
|
||
}
|
||
} |