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45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace ET
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{
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public class ConsoleDispatcher: SingletonLock<ConsoleDispatcher>, ISingletonAwake
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{
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private readonly Dictionary<string, IConsoleHandler> handlers = new();
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public override void Load()
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{
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World.Instance.AddSingleton<ConsoleDispatcher>(true);
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}
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public void Awake()
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{
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HashSet<Type> types = EventSystem.Instance.GetTypes(typeof (ConsoleHandlerAttribute));
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foreach (Type type in types)
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{
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object[] attrs = type.GetCustomAttributes(typeof(ConsoleHandlerAttribute), false);
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if (attrs.Length == 0)
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{
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continue;
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}
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ConsoleHandlerAttribute consoleHandlerAttribute = (ConsoleHandlerAttribute)attrs[0];
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object obj = Activator.CreateInstance(type);
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IConsoleHandler iConsoleHandler = obj as IConsoleHandler;
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if (iConsoleHandler == null)
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{
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throw new Exception($"ConsoleHandler handler not inherit IConsoleHandler class: {obj.GetType().FullName}");
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}
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this.handlers.Add(consoleHandlerAttribute.Mode, iConsoleHandler);
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}
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}
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public IConsoleHandler Get(string key)
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{
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return this.handlers[key];
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}
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}
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} |